Papers (tentative)
Session Overview
| Time (JST) | Session | Track A @Global Connect Hub, G111 (Audiovisual Open Space) | Track B @Global Connect Hub, G113 (Spatial Interaction Lab. 1) |
|---|---|---|---|
| Mon, Nov 16, 11:00–12:30 |
Session 1 | 1A: Cybersickness 1 | 1B: Avatars and Embodiment |
| Mon, Nov 16, 13:30–15:00 |
Session 2 | 2A: Cybersickness 2 | 2B: Social Presence and Collaboration |
| Mon, Nov 16, 15:30–17:00 |
Session 3 | 3A: Perception, Presence, and Cognition | 3B: Immersive Workspaces and Adaptive Content |
| Tue, Nov 17, 9:00–10:30 |
Session 4 | 4A: Haptics and Multimodal Feedback | 4B: Virtual Agents and AI-Powered XR |
| Tue, Nov 17, 11:00–12:30 |
Session 5 | 5A: Text Entry and Hand Input | 5B: Security, Privacy, and Systems |
| Tue, Nov 17, 15:30–17:00 |
Session 6 | 6A: Selection, Attention, and Spatial Guidance | 6B: Training and Skill Acquisition |
| Wed, Nov 18, 9:00–10:30 |
Session 7 | 7A: Locomotion and Navigation | 7B: Methodology and Empirical Studies |
| Wed, Nov 18, 11:00–12:30 |
Session 8 | 8A: Displays, Optics, and Mobile AR | 8B: Health, Wellbeing, and Accessibility |
Session 1A. Cybersickness 1 (Mon, Nov 16, 11:00–12:30)
Gaze Under Strain: How Oculomotor Behavior Tracks Cybersickness Progression in VR |
The Body Doesn’t Lie: Passive Headset Sensing of Cybersickness Symptoms from Facial Expressions and Body Movement |
I’m Feeling Different: Uncertainty-Aware Cross-Domain Cognitive Load Prediction in Virtual Reality |
CySyncro: A Synchronized Multimodal Dataset for Cybersickness Responses During Repeated VR Exposure |
Predicting VR Motion Sickness from Eye-Tracking Signals Using Multimodal Physiological Annotation and Temporal Modelling |
Reporting Two Feelings at Once: An Empirical Characterization of Dual-Channel Continuous Self-Report in Immersive VR |
Session 1B. Avatars and Embodiment (Mon, Nov 16, 11:00–12:30)
The Effect of Avatar Appearance on the Sense of Body Ownership and Agency During the Parallel Control of Multiple Bodies |
Embodying a Quadrupedal Avatar Through Posture- and Hand-Gesture-Congruent Locomotion |
Primary Joint Effects in Arm-Based Seated VR Locomotion |
From Anime Character Illustrations to Animatable Layered Assets with Adaptive Layer Count Selection |
Effect of Modified Upper and Lower Body in an Augmented Reality Mirror on User Affordance |
Beyond Generative Legs: Monocular Camera–Headset Fusion for Lower-Body Tracking and Embodiment in Consumer VR |
Session 2A. Cybersickness 2 (Mon, Nov 16, 13:30–15:00)
3D based Reverse Optical Flow Estimation: Mitigating Cybersickness via User-motion based Particle Visualization |
Exploring the Effectiveness of Sketch-Inspired Stylization for Cybersickness Mitigation |
Reducing Cybersickness via Real-World-Centric Rest Frame Materials in Virtual Reality |
Perceptually Calibrated Foveated Chroma Attenuation for Gaze-Contingent VR Rendering and Displays |
Understanding the Effect of Diminished Reality Screen Filters |
A Unified View-Stream System for Cybersickness Risk Screening Across Heterogeneous VR Content |
Session 2B. Social Presence and Collaboration (Mon, Nov 16, 13:30–15:00)
When XR Collaboration Enters Everyday Spaces: Exploring Socio-Spatial Tensions through Speculative Design |
Remote Expert Evaluation of Tabletop Avatar Gaze Control in Asymmetric Multi-Scale MR-VR Collaboration |
Change the Stage, Not the Agent: Identity-Preserving Spatial Staging for Authority Modulation in VR Social Training |
Decode the Avatar Face: Affect Recovery in Dyadic VR |
Your Place or Mine? The Influence of Sharing Environmental Context on Social Presence in Remote Extended Reality Interaction |
Have a look!: Supporting Hallway Conversation Between HMD and Smartphone Users |
Session 3A. Perception, Presence, and Cognition (Mon, Nov 16, 15:30–17:00)
Understanding Delayed Multimodal Feedback for Different Temporal Demands in Networked VR |
Retargeted Calligraphy: Expanding Perceived Canvas Size using Writing-State-Aware Visual Manipulation |
“Made You Look?”: A Failure Case of Sustained Monocular Gaze Guidance in 3D VR Visual Search |
Where is Plausibility? Measuring Breaks in Plausibility with Event-Related Potentials in VR |
Investigating the Impact of the Held Object’s Rendered Identity on Pointing Kinematics in Virtual Reality |
Effects of Adding Exaggerated Physiological Tremor to Virtual Hand Motion on Weight Perception |
Session 3B. Immersive Workspaces and Adaptive Content (Mon, Nov 16, 15:30–17:00)
Break the Window: Decomposing Webpages into Spatial Workspaces in XR |
Vibe Coding XR: Accelerating AI + XR Prototyping with XR Blocks and Gemini |
SpatialSlides: Integrating Presentation Software with Extended Reality for Contextualized 3D Exploration |
LinkSpace: A Toolkit for Linked Spatial Views in Virtual Reality |
Harnessing Vision-Language Models for Perceptual Quality Assessment and Autonomous Content Adjustment in Augmented Reality |
Exploring Desktop Interface Design For Cross-Reality Presentations to Headset-Immersed Audiences |
Session 4A. Haptics and Multimodal Feedback (Tue, Nov 17, 9:00–10:30)
Comparing Haptic Feedback Across Hand Tracking and Controllers in VR Object Interaction Tasks |
Touch-Responsive Volumetric Display Using High-Speed Sweeping of a Flexible Screen |
Hearing Heat and Cold: Auditory Cues Shape Subjective Thermal Perception in Virtual Reality |
Real vs. Simulated Exertion in VR Cycling: Effects of Multimodal Haptics on Presence, Motivation, and Experience |
Tactile Flow: Multisensory Representation of Flow Data with Mid-Air Haptics |
Body-Band Suit: Controlled Physical Body-Shape Variation for Per-Garment Virtual Try-On |
Session 4B. Virtual Agents and AI-Powered XR (Tue, Nov 17, 9:00–10:30)
Remembering Is Not the Same as Feeling Personal: Evaluating Memory Architectures for LLM-Driven VR Embodied Conversational Agents |
NARA – NAtural Relationship with Agents: Haptics and Conversational AI as Forms of Communication with Immersive Companions |
TrojanXR: Hidden Cognitive Attacks Against AI-Powered XR Assistants: Implications for User Cognition and Performance |
Listening and Mirroring: The Effects of Verbal Attunement and Behavioral Mimicry on Social and Empathic Perceptions of Embodied AI Agents in VR |
Dream-Butterfly: Configuring Embodied Conversational Guidance for Public Outdoor Mixed Reality Exhibitions |
Exploring Cultural Competency in Palliative Nursing Education Using AI-Powered Virtual Agents in VR: An Exploratory Study |
Session 5A. Text Entry and Hand Input (Tue, Nov 17, 11:00–12:30)
Exploring and Modeling Mid-Air Steering Through 3D Narrowing and Widening Paths |
Assessing Performance Characteristics and Feasibility of Eyes-Free Thumb-to-Finger Gestural Text Entry |
JoystickWord: Word-Level Overlapped Handwriting for Text Entry with Joystick-Based Controllers |
Lost in the Bed: Understanding How Lying Posture and Input Modality Shape Spatial Interaction in Mixed Reality |
Creative Flow in VR Sketching: Comparing Unimodal and Multimodal Input Techniques in the Creative Process |
Characterizing In-Air Thumb Typing via Trajectory Analysis |
Session 5B. Security, Privacy, and Systems (Tue, Nov 17, 11:00–12:30)
Are You Onboard? Exploring Experiential Privacy Onboarding in Virtual Reality |
Moving the Bottleneck: Performance Trade-offs of WebAssembly and WebGPU in WebXR |
IdeaVR: Interaction-edge Detection and Early Authentication Using Native Hand Tracking in Virtual Reality |
Context or Digits? Balancing Memorability and Efficiency in Virtual Reality Authentication |
GazeProtector: On-Device Privacy-Preserving Gaze Prediction for Real-Time Extended Reality |
Authentication-Style Enrollment for Personalized Facial Emotion Recognition Under Head-Mounted Display Occlusion |
Session 6A. Selection, Attention, and Spatial Guidance (Tue, Nov 17, 15:30–17:00)
Where to Fix? Evaluating View-Position Effects to Guide Text Legibility in VR Head-Fixed UIs |
All or Adaptive: The Effects of Adaptive Target Selection and the Number of Cued Targets on Visual Search |
Effects of Virtual Finger Thinness on Precise Target Repositioning in VR |
Spatial Visual Guides: Supporting Spatial Thinking Through Multimodal Hand Interaction in VR |
Utilizing Precues and Interaction Cues in Target-Dense Task Environments |
Exploring Selection and Occlusion Handling Techniques for Crowded Virtual Reality Spaces |
Session 6B. Training and Skill Acquisition (Tue, Nov 17, 15:30–17:00)
A Real-time Multimodal Adaptive Mixed Reality System for Procedural Task Guidance |
An Immersive Bicycle Simulator with Real-Time Cyclist Hand-Signal Recognition and Triggered Avatar Playback in a SUMO–Unity Digital Twin |
Evaluating Training Experience in XR for Emergency Procedures: A Study with Military Fast-Jet Pilots |
Teaching Fast, High-Precision Skills in Mixed Reality: A Terminal Feedback System for Iaido |
Dynamic Blur Guidance for Look-Ahead Gaze in VR Ski Training |
From VR to Real World: Predicting Procedural Knowledge Transfer by Machine Learning User Data from VR Tutorials |
Session 7A. Locomotion and Navigation (Wed, Nov 18, 9:00–10:30)
Kinematic Event Detection in Two-Person VR Navigation: A Rule-Based Framework Applied to the LocoVR Dataset |
Steering Versus Teleporting in Mobile Virtual Reality |
AimWalk: Head-Directed Walking for Navigating Wall-Sized 2D Content in VR |
A Personalized, Hierarchical Framework for Inferring Competing Task Demands in Pedestrian Augmented Reality |
Eyes on the Street: An Outdoor Study of Pedestrian Navigation Support Using Augmented Reality Glasses |
ScaleCue-WIM: Boundary-Controlled WIM Scaling for Scale-Aware Navigation in Multiscale Virtual Environments |
Session 7B. Methodology and Empirical Studies (Wed, Nov 18, 9:00–10:30)
From Interaction Primitives to Retail Concepts: A Systematic Review of VR Retail Applications |
Understanding User Exploration of 3D Artifacts in Virtual Reality: A Cross-Cultural Study of Visual, Spatial, and Cognitive Behaviors |
Automated Usability Evaluation in Virtual Reality: A Systematic Mapping Study |
Testing before Building? Strengths and Weaknesses of VR-Based Usability Testing of a Gesture Interface |
When Context-Aware XR Placement Helps: Effects of Social Setting and User Mobility on Strategy Effectiveness Shakiba Davari, Alexander Giovannelli, Doug Bowman |
“Why Do My Experiments Fail to Generalize in the Wild?”: An Empirical Study of Generalizability Challenges in Extended Reality Research |
Session 8A. Displays, Optics, and Mobile AR (Wed, Nov 18, 11:00–12:30)
The Role of Display Type and Camera Perspective in Shaping VR Presence and Motion Sickness |
Revisiting How Display Layout and Visual Delay Shape Weight Perception in Augmented Reality Extended Displays |
RHOAR: Motion-Aware Occlusion Handling for High-Fidelity Mobile AR |
Markerless Dynamic Projection Mapping with High-speed Shape-based 6-DoF Tracking |
Implementation and Evaluation of a Life-Size Real-Image Aerial Display System for Artist Visitation |
Design Optimization for Expanding the Field of View of Depth-Movable Aerial Images Using an Angle-Controlled Optical System |
Session 8B. Health, Wellbeing, and Accessibility (Wed, Nov 18, 11:00–12:30)
Virtual Exploration for Blind People to Perceive Geometric and Spatial Features |
Evaluating the User Experience in a Digitally Enhanced AR Theatre Performance with VFX and Auto-Captioning |
Game-Based versus Training-Based Virtual Reality for Cognitive Rehabilitation in Mild Cognitive Impairment and Dementia: A Systematization of Design Paradigms, Outcomes, and Evaluation Rigor |
Engagement Mediates Virtual Reality Pain Relief: A Within-Subject Analysis |
Can the Headset See Your Balance? Plane-Specific Observability of Walking Stability from the Headset to the Feet |