Posters
| Date | Theme | Title |
| 12. November 2025 | Interaction Design and Input Techniques I | VR Eye Tracking Data for Gender Identification: A Look at Same-Domain and Cross-Domain Scenarios Sarker Monojit Asish, Arijet Sarker |
| FlexiPrim: Deformable Primitives for Guiding 3D Painting in Virtual Reality Karin Ohara, Takashi Ijiri | ||
| Sci-Fi-Inspired Interaction and Evaluation of the Memory Orb Damien Brun, Philipp Jordan, Jonna Häkkilä | ||
| Realism at Hand: A Fast and Easy Pipeline for Generating Fully Articulated Photorealistic Virtual Hands Judith Hartfill, Tim Rolff , Lucie Kruse, Susanne Schmidt, Frank Steinicke | ||
| Locomotion and Wayfinding | Visual Constraints Impact on Steering in VR Driving Simulation Obaida Alrazouk, Hichem Arioui, Amine Chellali | |
| Detection of Translation Gain is Decreased When Virtual Reality Users Are Unaware of Its Presence Brett Benda, Jennifer Cieliesz Cremer, John Fang-Wu, Eric Ragan | ||
| Spatiotemporal Teleport Experience in Mixed Reality using Live and Recorded Omni-Camera Views Atsuro Yamamoto, Takashi Ijiri | ||
| Gait Analysis under MR-simulated Low-Light Environment Riku Inamasu, Kohta Fukuyo, Hikaru Murata, Isamu Shibamoto, Takashi Ijiri | ||
| Do Virtual Reality Omnidirectional Treadmills Locomotion Techniques Affect Wayfinding? Helia Homami, Joseph Malloch, Adria Quigley, Mayra Donaji Barrera Machuca | ||
| Visualizing Time-Dependent Navigation Zones in Mixed Reality Tim Waechter, Matthias Koenig, Krzysztof Tarasiuk | ||
| Exploring Intervals of Nose-Pad Vibrotactile Cues in a Direction-Finding Task Yuto Nakamura, Kazuki Nishimoto, Takuji Narumi, Jun Rekimoto | ||
| Vibrotactile Feedback to Make Real Walking in Virtual Reality More Accessible for People With and Without Mobility Impairments M. Rasel Mahmud, Michael Stewart, Alberto Cordova, John Quarles | ||
| Seeing With Sound in Safe Virtual Environments: A Walk-In-Place VR Training System for Users With Visual Impairment Using the Voice Algorithm Myung Jin (MJ) Kim, Mooseop Kim, HyeonBeom Yi, Chi Yoon Jeong | ||
| Cybersickness, Health, and Digital Twins | Improving Radiology Communications and Patient Trust with Virtual Reality Jennifer Cieliesz Cremer, Connor Lausch, Krista Terracina MD, Jorg Peters, Eric Ragan | |
| Meltdown: Bridging the Perception Gap in Sustainable Food Behaviors Through Immersive VR Melissa Anastasia Harijanto, Florentiana Yuwono, Yi Xu, Xiao Xuan Chong, Peisen Xu, Anand Bhojan | ||
| Accessible VR for Older Adults: Mounting without Straps Martine Bordeleau, Noureddine Lourimi, Guillaume Léonard, Maxime Robert, Sébastien Gaboury, Pascal E. Fortin | ||
| Background Sound Tempo Modulation Can Influence Scene-Specific Memory in Virtual Reality Hyuma Auchi, Shogo Fukushima, Yuki Fujita, Keiichi Zempo | ||
| Varying Ecological Validity of the Virtual Environment Influences Soccer Pass Reaction Times Wendy E. Huddleston, Alexander J. Hofer, Sawyer S. Ladd, Caleb C. Krage, Jerald Thomas | ||
| Keeping It Clean: A VR Simulation for Dental Sterilization John W Peters, Raymond J Perry, Katherine Kireburns, Paul D. S. Fink | ||
| 13. November 2025 | Interaction Design and Input Techniques II | Interior design method in AR based on AI with a gesture modification Małgorzata Telesińska |
| The Influence of Contextual Relevance and Interactivity on Short-Term Spanish Vocabulary Retention Milan Wolff , Alex Schaan, Jennifer LaVanchy, Will Greiner, Amy Banić | ||
| Coastal Resilience: Promoting Sustainability Practices through Localized Game Design in Extended Reality Amina Kobenova, Aiden Waldorf, Sri Kurniawan | ||
| Human Factors and Perception | Surveying Accessibility Features in VR Applications for Meta Quest 3 Swagatalaxmi Aich, Lena Plabst, Laura South, Shuxu Huffman, Francisco Raul Ortega | |
| Understanding Retail Planograms through Virtual Reality-based Shopper Shelf Perception Analytics John Pranoy Yalla, Shiyi Ding, Muchang Bahng, Xin Tian, Huining Li, Ying Chen | ||
| Depth-Shifting Aerial Image Display Using Angle Changes Between the Display and Optical Elements Ayami Hoshi, Motohiro Makiguchi, Ayaka Sano, Naoto Abe | ||
| XR Marionette: Context-Responsive Arm Movement Constraint and Hand Interaction System for Safe XR Use Yongjun Kim, Jungho Kwon, Sungmo Lee, Kyung Yun Choi | ||
| An Experimental Study of Tilt Sensation Displayed with a Combination of Visual and Physical Tilt —A Case of an Interactive VR Work “Gravity Paradox” Shunsuke Otani, Ryosuke Ogura, Koichi Takeshima, Daichi Kitagawa, Keita Ushida | ||
| The Role of Depth Cues in 3D Size Judgements Iroshini Gunasekera, Romina Abadi, Faruq Afolabi, Xue Teng, Robert S Allison, Laurie M Wilcox | ||
| Occlusion Effects on Action Space Distance Perception in Augmented Reality | ||
| Advancing Perceptual Training in Arts Education through Immersive Virtual Reality Systems | ||
| An Experiment on a High-Speed Image Projection Perceived Only During Smooth Pursuit using Striped Patterns Ryusuke Miyazaki, Shio Miyafuji, Hideki Koike | ||
| Multimodal Experiences | SketchTo3DGen: GenAI Powered Articulation Ready 3D Asset Ideation using 3D Sketches and Audio Descriptions Shivam Ashok Shukla, Raghav Mittal, Lokender Tiwari, Brojeshwar Bhowmick | |
| Effects of pseudo-haptic feedback on the line bisection task in virtual space Kotaro Sakakibara, Akihiro Matsuura | ||
| Immersive visualization and Interaction | Visualizing Simulated Airflow and Thermal Comfort in Extended Reality HuiSeong Lee, Myoung Gon Kim, Hyemi Kim, JungHyun Han | |
| HoloViz Office: Location-Independent Mixed Reality Workspace for 3D Medical Data Visualization Shiqi Yu, Casper Harteveld | ||
| ChemersiveLLM: Prompt-to-VR Simulation of Chemistry Experiments Using Generative AI Thanh Ngoc-Dat Tran, Viet-Tham Huynh, Gene Michael Poor, Minh-Triet Tran, Tam Nguyen | ||
| Reproducibility | VRCare – improving diagnostic eyecare experience – An investigative study Yuvaraj Kumaresan, Aryan Arora, Anand Bhojan | |
| Reproducibility | From Simulated Dynamics to Real Robots in Virtual Worlds: Reproducing and Extending Navigation Policies via XR-in-the-Loop Evaluation Junghyun Choi, Bumyeon Lee | |
| Reproducibility | Virtual Reality in the Treatment of Male Sexual Disorders: Protocol of a Replication Study Zuzanna Pawłowska, Martyna Gaj, Joanna Wojnowska, Paweł Jemioło | |
| 14. November 2025 | Interaction Design and Input Techniques III | StereoVisPoseNet: Stereo-based Visibility-aware Egocentric 3D Pose Estimation Network Sungjin Hong, Hye-sun Kim, Cho-rong Yu, Youn-Hee Gil |
| FlowZone: Real-Time Pose-Tracking Virtual Reality(VR) Yoga and Mindfulness Meditation Aw Joey, Chen Xiaoyang, Ma Yuehan, Song Mengfei, Ng Wei Chong Javier, Anand Bhojan | ||
| Partial Joint Correction of Abnormal Motion Data via Reward Function Design in Virtual Environments HyunBeom Kim, SoungSill Park, Youngho Chai | ||
| Affective, Collaborative, and Social Interaction | MultiSphere: Latency Optimized Multi-User 360° VR Telepresence with Edge-Assisted Viewport Adaptive IPv6 Multicast Dieter Frehlich, Xincheng Huang, Robert Xiao | |
| Evaluating the Impact of participants’ Prior VR Experience in a Multi-User Metaverse-Based Cultural Heritage Game Majed Elwardy, Muhammad Shahid Anwar, Miram Ali, Yan Hu, Pir Noman Ahmad | ||
| Memoverse: A Spatial WebAR Social Platform for Memories Liuchuan Yu, Yan Zeng, Tingting Luo, Zihan Li | ||
| Social Conjuring: Multi-User Runtime Collaboration with GenAI in Building Virtual Reality Worlds Amina Kobenova, Cyan DeVeaux, Samyak Parajuli, Andrzej Banburski-Fahey, Judith Amores, Jaron Lanier | ||
| Avatars, Agents, and Embodiedment | Effects of Rendering a Virtual Nose on Odor Perception and Presence in Mixed Reality Lisa Reichl, Martin Kocur | |
| VRD: A multi-lingual translation and Ai-Assisted Navigation experience for VR Conference Application Moonisa Ahsan, Irene Viola, Manuel Toledo, Dimitris Kontopoulos, Pablo Cesar | ||
| Echoing Verses: A Generative AR System for Cultural Tourism based on Locative Narrative Tongxin Sun, Yunying Huang | ||
| MoPriC : Two Stage Approach for Text Guided Motion-Primitives Composition Jeong Yeon Lee, Soungsill Park, Youngho Chai | ||
| Minimal Input to Maximal Movement: Real-Time Avatar Control with Dual-sensor SeHyeok Yoo, Kyung Min Kim, Youngho Chai | ||
| AR and LLM-Based Virtual Agent for ABA-Oriented Social Training in Autistic Children Wenfang Cui, Zichun Guo | ||
| Towards Generative and Expressive 3D Facial Animations Yushu Jiang, Jilliane Tan, Bree L McEwan | ||
| Influence of Virtual Footwear on Gait Behavior, Embodiment, and Workload While Walking on a Treadmill in Virtual Reality Stefan Resch, Anna Carroll | ||
| Actual, Ideal, and Different: Avatar Identity and Self-Presence in Virtual Reality Yawen Chen, Tzu-Yang Wang, Takaya Yuizono | ||
| The Effect of Avatar Transparency for Navigation in Shared Virtual Spaces Bruno Caby, Guillaume Bataille, Florence Danglade, Jean-Rémy Chardonnet | ||
| Security and Systems | Head Movement Biometrics for Continuous Authentication in Virtual Reality Paul Sansah Gyreyiri, Diksha Shukla |












