Overview

Timetable

Tuesday, November 11
13:30-15:00Registration
15:30-17:00Joint Keynote (ACM VRST+ACM SUI)
19:00-21:00Joint Reception (ACM VRST+ACM SUI)
Wednesday, November 12
08:00-09:00Registration
09:00-10:30Opening Keynote
10:30-11:00Break
11:00Session 1: Interaction Design and Input Techniques ISpatialMouse: A Hybrid Pointing Device for Seamless Interaction across 2D and 3D Spaces
Gated Temporal Shifts with Depth-Efficient Channel Attention for Real-Time Hand-Gesture Interaction
Enhancing the Sensation of Depth in Mid-Air Image Interactions with Pictorial Depth Cues
Enhancing Freehand VR Interaction Using Fingertip Deformation on User Performance
Trade-offs in Virtual Grasping: The Interplay of Interaction Fidelity and Object Affordance
Effects of Virtual Controller Representation and Virtuality on Selection Performance in Extended Reality
Beyond Controllers: Exploring On-Body Micro-Gestures for Mixed Reality Adventure Gameplay
Rethinking Gesture Recognition: Toward Fatigue-Aware sEMG Gesture Recognition for VR Interaction
Freehand Sketch-Based 3D Reconstruction with Contour Constraints via Elastic Metrics
12:30-13:30Lunch
13:30Session 2: Locomotion and WayfindingNot All WIP Are Perceived Equally: Different Speed Expectations in Seated Walk-in-Place Locomotion
VisionPort: Enhancing Building-Scale Indoor Navigation through Obstacle-Removing Point-and-Teleport Techniques
Static or Temporal? Semantic Scene Simplification to Aid Wayfinding in Immersive Simulations of Bionic Vision
From Lab to Sidewalk: Exploring AR Interaction Techniques Outdoors and in Motion using Fitts’ Law
BroomBroom! Evaluation of Leaning and Controller-based Locomotion for Flying in Virtual Reality
Tunnels vs. Wires: A Comparative Analysis of Two 3D Steering Tasks in Virtual Environments
IGUANA: Immersive Guidance, Navigation, and Control for Consumer UAV
Beyond Parabolas: Linear Pointer Teleportation for Vertical Navigation in VR
You Have Arrived… Kind of: Investigating the Limits of Undetectable Destination Displacement During Teleportation
15:00-15:30Break
15:30Session 3: Cybersickness, Health, and Digital TwinsUnmanned Aerial Vehicles Control in a Digital Twin: Exploring the Effect of Different Points of View on User Experience in Virtual Reality
Investigating the Effect of Prior Exposure and Fidelity on Quality and Realism Perception of VR Digital Twins
An In-the-Wild Accessibility Evaluation of Apple Vision Pro for Deaf or Hard of Hearing Users
Design and Evaluation of a Mixed Reality Biofeedback System for Home-Based Physiotherapy Exercises
A Systematic Mapping Study on the Joint Use of AI and VR in Stroke Care
The Impact of Sensory Levels on Presence and Cybersickness in Virtual Reality
Ghost in the VR Shell: Capturing Spectral Cardio-Respiratory Rates from Subtle VR Device Movements
See It and Hear It: Multimodal Guidance in MR-Based Neurosurgical Simulation for Skill Retention
A Feasibility and Impact Investigation of Continuous Subjective Cybersickness Feedback Reporting
Thursday, November 13
08:00-09:00Registration
09:00Session 4: Interaction Design and Input Techniques IIThe Importance of Cueing While Visually Searching a 360 Degree Environment for Multiple Targets in the Presence of Distractors
Empirical Study of Virtual Reality and Desktop Systems for Qualitative Editing of 3D Meshes: Impacts of Expertise and Context
Perceiving Multilingual Text in Virtual Reality: Glyph Complexity and Font Effects on Preferred Viewing Distance
Assessing Redundant Interface Designs for Precise Number Input in Virtual Reality
SnapSteer: A Bimanual 3D Manipulation Interface with Limitable Motion Degrees of Freedom
Reimagining Go-Go: Effects of Signifiers in VR Selection Techniques
Beyond the Portal: Enhancing Recognition in Virtual Reality Through Multisensory Cues
CONTEXT-GAD: A Context-Aware Gaze Adaptive Dwell model for Gaze-based Selections in XR Environments
Saccaidance: Saccade-Aware Pattern Embedding for Gaze Guidance on High-Speed Displays
10:30-11:00Break
11:00Session 5: Human FactorsFive-day research-in-the-wild observation of notifications on smartglasses: A double edged sword
Higher Cognitive Load Increases Unintended Positional Drift during Navigation in Virtual Reality
Should we break the illusion? A study on non-diegetic audio in immersive informal learning
Exploring How Prior Knowledge and Presence Shape Transfer of a Reversed Size-Weight Illusion From Virtual to Real
AR-TMT: Investigating the Impact of Distraction Types on Attention and Behavior in AR-based Trail Making Test
Errors matter! The influence of Error Frequency and Timing on Fluency and Workload in a Virtual Human-Cobot Collaboration Environment
How a task-blind adaptive VR system can improve users’ task performance: an assisted immersive analytics use case
Guiding Attention in VR: Comparing the Effect of Peripheral and Central Cues on Presence and Workload
PatchFusionVR: Multitask Prediction of User Gaze, Reaction Time, and Cognitive Load in Virtual Reality from Multimodal Signals
12:30-13:30Lunch
13:30Session 6: Multimodal ExperiencesTangiAR: Markerless Tangible Input for Immersive Augmented Reality with Everyday Objects
A Study of Performance and Interaction Patterns in Hand and Tangible Interaction in Tabletop Mixed Reality
Manipulating Stiffness Perception of Compliant Objects While Pinching in Virtual Reality
Impact of passive haptics on task performance: of the effect of technological evolution
Haptree : A haptic experience design space
Inducing the Presence of Rear Objects through Changes in Auditory Stimuli Using a Virtual Sound-Absorbing Wall
Quantifying the Effect of Thermal Illusions in Virtual Reality
Understanding Latency Sensitivity in Thermal and Tactile Feedback for Multimodal Haptics in VR
15:00-15:30Break
15:30Session 7: Immersive Visualization and InteractionAnimated Transitions for Abstract and Concrete Immersive Visualizations: A Design Space and Experiment
A Low-Latency Volumetric Display and Its Application to an Augmented Reality Mirror
Investigating Resolution Strategies for Workspace-Occlusion in Augmented Virtuality
Investigating Seamless Transitions Between Immersive Computational Notebooks and Embodied Data Interactions
Interacting Beyond Reach: Multi-Perspective Augmented Reality for Precise Virtual Border Definition in Constrained Spaces
Towards an Embodied Composition Framework for Organizing Immersive Computational Notebooks
Enhancing Spatial Understanding in Mixed-Reality Presentations
Towards Understanding how Changing Translation Gain Affects Detection Thresholds
Enhancing Immersive Virtual Reality Experiences with Multiple Tasks Prediction Using Pre-Trained Large Foundation Models
Friday, November 14
08:00-09:00Registration
09:00Session 8: Affective, Collaborative, and Social InteractionEffects of Embodying Emotional Avatars on Thermophysiological Responses and Affective State in Virtual Reality
Effects of Co-speech Gesture Size of Virtual Agents on Persuasive Communication
Detecting Natural Emotions in Virtual Reality Through Facial Movement Analysis
Social Pseudo-Haptics in Collaborative Virtual Reality: Using Delay to Signal Effort Attribution
A Silent Negotiator? Cross-cultural VR Evaluation of Smart Pole Interaction Units in Dynamic Shared Spaces
Toward Multimodal Asynchronous Collaboration in XR Artistic Creation with S.P.A.R.K
Exploring Bichronous Collaboration in Virtual Environments
ArithMotion: Peer-Relative Motion Generation for Social VR via Arithmetic Metaphor
Enhancing the Audience Experience for VR and AR Theatre with AI-generated Subtitles
10:30-11:00Break
11:00Session 9: Avatars, Agents, and EmbodimentThe 2×2 of Being Me and You: How the Combination of Self and Other Avatars and Movements Alters How We Reflect on Ourselves in VR
Investigating How to Control Virtual Spiders While Embodying Them in Virtual Reality
Evaluating the Impact of Perspectives, Mirrors and Avatars in Virtual Reality Movement Training
Joining the Circle: Human Entry Behavior in a Mixed Reality F-Formation with Agent, Avatar, and Human Partners
How Avatar User Visual Incongruities Impact the Sense of Embodiment in Virtual Reality: A Systematic Review
I feel you: The Impact of Emotional Virtual Characters on Emotional State, Player Experience, and Connectedness in VR Games
Co-embodied Mirroring: Investigating the Effects of Movement Blending on Partner Impressions in Virtual Environments
Compensating Motion-Induced Errors in Smartphone-Based VR Avatar Reconstruction
When to Call the LLM: Adaptive Speech Interfaces for Natural Language Input in eXtended Reality Environments
12:30-13:30Lunch
13:30Session 10: Security and SystemsPredictability-Aware Motion Prediction for Edge XR via High-Order Error-State Kalman Filtering
Synthesizing Evidence-Based AR Design Recommendations and Identifying Gaps in Practice
Beyond the Headset: A Systematization of Knowledge on Extended Reality Privacy and Security in Healthcare
User Identification in Virtual Reality through Behavioral Biometrics and the Influence of Colocated Interactions
Towards Secure and Usable XR Authentication Schemes for Head-Mounted Displays: A Co-Creation Study with Experts
Shadow-Free Projection with Blur Mitigation on Dynamic, Deformable Surfaces
Motion Forecasting Attacks on Behavioral Biometric Authentication Systems in Virtual Reality
Not Just Who You Are, but Where and How: Modeling XR Authentication Scenarios
When AR Hinders Performance: The Hidden Costs of Video-See-Through Displays
15:00-15:30Break
15:30-17:00Closing