| Tuesday, November 11 |
| 13:30-15:00 | Registration | |
| 15:30-17:00 | Joint Keynote (ACM VRST+ACM SUI) | |
| 19:00-21:00 | Joint Reception (ACM VRST+ACM SUI) | |
| Wednesday, November 12 |
| 08:00-09:00 | Registration | |
| 09:00-10:30 | Opening Keynote | |
| 10:30-11:00 | Break | |
| 11:00 | Session 1: Interaction Design and Input Techniques I | SpatialMouse: A Hybrid Pointing Device for Seamless Interaction across 2D and 3D Spaces |
| | Gated Temporal Shifts with Depth-Efficient Channel Attention for Real-Time Hand-Gesture Interaction |
| | Enhancing the Sensation of Depth in Mid-Air Image Interactions with Pictorial Depth Cues |
| | Enhancing Freehand VR Interaction Using Fingertip Deformation on User Performance |
| | Trade-offs in Virtual Grasping: The Interplay of Interaction Fidelity and Object Affordance |
| | Effects of Virtual Controller Representation and Virtuality on Selection Performance in Extended Reality |
| | Beyond Controllers: Exploring On-Body Micro-Gestures for Mixed Reality Adventure Gameplay |
| | Rethinking Gesture Recognition: Toward Fatigue-Aware sEMG Gesture Recognition for VR Interaction |
| | Freehand Sketch-Based 3D Reconstruction with Contour Constraints via Elastic Metrics |
| 12:30-13:30 | Lunch | |
| 13:30 | Session 2: Locomotion and Wayfinding | Not All WIP Are Perceived Equally: Different Speed Expectations in Seated Walk-in-Place Locomotion |
| | VisionPort: Enhancing Building-Scale Indoor Navigation through Obstacle-Removing Point-and-Teleport Techniques |
| | Static or Temporal? Semantic Scene Simplification to Aid Wayfinding in Immersive Simulations of Bionic Vision |
| | From Lab to Sidewalk: Exploring AR Interaction Techniques Outdoors and in Motion using Fitts’ Law |
| | BroomBroom! Evaluation of Leaning and Controller-based Locomotion for Flying in Virtual Reality |
| | Tunnels vs. Wires: A Comparative Analysis of Two 3D Steering Tasks in Virtual Environments |
| | IGUANA: Immersive Guidance, Navigation, and Control for Consumer UAV |
| | Beyond Parabolas: Linear Pointer Teleportation for Vertical Navigation in VR |
| | You Have Arrived… Kind of: Investigating the Limits of Undetectable Destination Displacement During Teleportation |
| 15:00-15:30 | Break | |
| 15:30 | Session 3: Cybersickness, Health, and Digital Twins | Unmanned Aerial Vehicles Control in a Digital Twin: Exploring the Effect of Different Points of View on User Experience in Virtual Reality |
| | Investigating the Effect of Prior Exposure and Fidelity on Quality and Realism Perception of VR Digital Twins |
| | An In-the-Wild Accessibility Evaluation of Apple Vision Pro for Deaf or Hard of Hearing Users |
| | Design and Evaluation of a Mixed Reality Biofeedback System for Home-Based Physiotherapy Exercises |
| | A Systematic Mapping Study on the Joint Use of AI and VR in Stroke Care |
| | The Impact of Sensory Levels on Presence and Cybersickness in Virtual Reality |
| | Ghost in the VR Shell: Capturing Spectral Cardio-Respiratory Rates from Subtle VR Device Movements |
| | See It and Hear It: Multimodal Guidance in MR-Based Neurosurgical Simulation for Skill Retention |
| | A Feasibility and Impact Investigation of Continuous Subjective Cybersickness Feedback Reporting |
| Thursday, November 13 |
| 08:00-09:00 | Registration | |
| 09:00 | Session 4: Interaction Design and Input Techniques II | The Importance of Cueing While Visually Searching a 360 Degree Environment for Multiple Targets in the Presence of Distractors |
| | Empirical Study of Virtual Reality and Desktop Systems for Qualitative Editing of 3D Meshes: Impacts of Expertise and Context |
| | Perceiving Multilingual Text in Virtual Reality: Glyph Complexity and Font Effects on Preferred Viewing Distance |
| | Assessing Redundant Interface Designs for Precise Number Input in Virtual Reality |
| | SnapSteer: A Bimanual 3D Manipulation Interface with Limitable Motion Degrees of Freedom |
| | Reimagining Go-Go: Effects of Signifiers in VR Selection Techniques |
| | Beyond the Portal: Enhancing Recognition in Virtual Reality Through Multisensory Cues |
| | CONTEXT-GAD: A Context-Aware Gaze Adaptive Dwell model for Gaze-based Selections in XR Environments |
| | Saccaidance: Saccade-Aware Pattern Embedding for Gaze Guidance on High-Speed Displays |
| 10:30-11:00 | Break | |
| 11:00 | Session 5: Human Factors | Five-day research-in-the-wild observation of notifications on smartglasses: A double edged sword |
| | Higher Cognitive Load Increases Unintended Positional Drift during Navigation in Virtual Reality |
| | Should we break the illusion? A study on non-diegetic audio in immersive informal learning |
| | Exploring How Prior Knowledge and Presence Shape Transfer of a Reversed Size-Weight Illusion From Virtual to Real |
| | AR-TMT: Investigating the Impact of Distraction Types on Attention and Behavior in AR-based Trail Making Test |
| | Errors matter! The influence of Error Frequency and Timing on Fluency and Workload in a Virtual Human-Cobot Collaboration Environment |
| | How a task-blind adaptive VR system can improve users’ task performance: an assisted immersive analytics use case |
| | Guiding Attention in VR: Comparing the Effect of Peripheral and Central Cues on Presence and Workload |
| | PatchFusionVR: Multitask Prediction of User Gaze, Reaction Time, and Cognitive Load in Virtual Reality from Multimodal Signals |
| 12:30-13:30 | Lunch | |
| 13:30 | Session 6: Multimodal Experiences | TangiAR: Markerless Tangible Input for Immersive Augmented Reality with Everyday Objects |
| | A Study of Performance and Interaction Patterns in Hand and Tangible Interaction in Tabletop Mixed Reality |
| | Manipulating Stiffness Perception of Compliant Objects While Pinching in Virtual Reality |
| | Impact of passive haptics on task performance: of the effect of technological evolution |
| | Haptree : A haptic experience design space |
| | Inducing the Presence of Rear Objects through Changes in Auditory Stimuli Using a Virtual Sound-Absorbing Wall |
| | Quantifying the Effect of Thermal Illusions in Virtual Reality |
| | Understanding Latency Sensitivity in Thermal and Tactile Feedback for Multimodal Haptics in VR |
| 15:00-15:30 | Break | |
| 15:30 | Session 7: Immersive Visualization and Interaction | Animated Transitions for Abstract and Concrete Immersive Visualizations: A Design Space and Experiment |
| | A Low-Latency Volumetric Display and Its Application to an Augmented Reality Mirror |
| | Investigating Resolution Strategies for Workspace-Occlusion in Augmented Virtuality |
| | Investigating Seamless Transitions Between Immersive Computational Notebooks and Embodied Data Interactions |
| | Interacting Beyond Reach: Multi-Perspective Augmented Reality for Precise Virtual Border Definition in Constrained Spaces |
| | Towards an Embodied Composition Framework for Organizing Immersive Computational Notebooks |
| | Enhancing Spatial Understanding in Mixed-Reality Presentations |
| | Towards Understanding how Changing Translation Gain Affects Detection Thresholds |
| | Enhancing Immersive Virtual Reality Experiences with Multiple Tasks Prediction Using Pre-Trained Large Foundation Models |
| Friday, November 14 |
| 08:00-09:00 | Registration | |
| 09:00 | Session 8: Affective, Collaborative, and Social Interaction | Effects of Embodying Emotional Avatars on Thermophysiological Responses and Affective State in Virtual Reality |
| | Effects of Co-speech Gesture Size of Virtual Agents on Persuasive Communication |
| | Detecting Natural Emotions in Virtual Reality Through Facial Movement Analysis |
| | Social Pseudo-Haptics in Collaborative Virtual Reality: Using Delay to Signal Effort Attribution |
| | A Silent Negotiator? Cross-cultural VR Evaluation of Smart Pole Interaction Units in Dynamic Shared Spaces |
| | Toward Multimodal Asynchronous Collaboration in XR Artistic Creation with S.P.A.R.K |
| | Exploring Bichronous Collaboration in Virtual Environments |
| | ArithMotion: Peer-Relative Motion Generation for Social VR via Arithmetic Metaphor |
| | Enhancing the Audience Experience for VR and AR Theatre with AI-generated Subtitles |
| 10:30-11:00 | Break | |
| 11:00 | Session 9: Avatars, Agents, and Embodiment | The 2×2 of Being Me and You: How the Combination of Self and Other Avatars and Movements Alters How We Reflect on Ourselves in VR |
| | Investigating How to Control Virtual Spiders While Embodying Them in Virtual Reality |
| | Evaluating the Impact of Perspectives, Mirrors and Avatars in Virtual Reality Movement Training |
| | Joining the Circle: Human Entry Behavior in a Mixed Reality F-Formation with Agent, Avatar, and Human Partners |
| | How Avatar User Visual Incongruities Impact the Sense of Embodiment in Virtual Reality: A Systematic Review |
| | I feel you: The Impact of Emotional Virtual Characters on Emotional State, Player Experience, and Connectedness in VR Games |
| | Co-embodied Mirroring: Investigating the Effects of Movement Blending on Partner Impressions in Virtual Environments |
| | Compensating Motion-Induced Errors in Smartphone-Based VR Avatar Reconstruction |
| | When to Call the LLM: Adaptive Speech Interfaces for Natural Language Input in eXtended Reality Environments |
| 12:30-13:30 | Lunch | |
| 13:30 | Session 10: Security and Systems | Predictability-Aware Motion Prediction for Edge XR via High-Order Error-State Kalman Filtering |
| | Synthesizing Evidence-Based AR Design Recommendations and Identifying Gaps in Practice |
| | Beyond the Headset: A Systematization of Knowledge on Extended Reality Privacy and Security in Healthcare |
| | User Identification in Virtual Reality through Behavioral Biometrics and the Influence of Colocated Interactions |
| | Towards Secure and Usable XR Authentication Schemes for Head-Mounted Displays: A Co-Creation Study with Experts |
| | Shadow-Free Projection with Blur Mitigation on Dynamic, Deformable Surfaces |
| | Motion Forecasting Attacks on Behavioral Biometric Authentication Systems in Virtual Reality |
| | Not Just Who You Are, but Where and How: Modeling XR Authentication Scenarios |
| | When AR Hinders Performance: The Hidden Costs of Video-See-Through Displays |
| 15:00-15:30 | Break | |
| 15:30-17:00 | Closing | |