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Advance Program |
Please find below the Advance Program of the
conference along with the paper presentations and
authors. The duration of the presentations is:
full papers
22 minutes, and
short papers
11 minutes.
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1st November
- Wednesday |
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9:20 - Opening |
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9:30 - 11:00 |
Human Factors I - Session chair: Lauri Savioja |
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Perceptual Sensitivity to Visual/Kinaesthetic
Discrepancy in Hand Speed, and Why We Might Care
- Full Paper -
Eric Burns, Frederick P.
Brooks, Jr.
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Evaluating the Effectiveness of Occlusion
Reduction Techniques for 3D Virtual Environments
- Full Paper -
Niklas Elmqvist, Mihail Eduard Tudoreanu
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Evaluating the Effect of Real World Distraction on
User Performance in Virtual Environments
- Full Paper -
Yi Wang, Doug. A. Bowman
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The Benefits of Third-Person Perspective in Virtual
and Augmented Reality?
- Short Paper -
Patrick Salamin, Daniel Thalmann, Frederic Vexo
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Mixed Reality: Are Two Hands Better Than One?
- Short Paper -
Aaron Kotranza, John Quarles, Benjamin Lok
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Coffee Break |
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11:20 - 12:40 |
Tracking - Session chair: Jung Bernhard |
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Development of a Tracking Method for Augmented
Reality Applied to NPP Maintenance Work and its
Experimental Evaluation
- Full Paper -
Zhiqiang Bian, Hirotake Ishii, Masanori Izumi,
Hiroshi Shimoda, Hidekazu Yoshikawa
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Sceptre - An infrared laser tracking system for
Virtual Environments
- Full Paper -
Christian Wienss, Stefan Mueller, Igor Nikitin,
Lialia Nikitina, Klaus Troche
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Spatial Input Device Structure and Bimanual Object
Manipulation in Virtual Environments
- Full Paper -
Arjen van Rhijn, Jurriaan D. Mulder
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Interactive Modelling and Tracking for Mixed and
Augmented Reality
- Short Paper -
Anthony Steed, Russell Freeman
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Lunch |
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2:10-3:10 |
Keynote: Mark Overmars, Utrecht University, The
Netherlands
Title:
Scientific Challenges in Game Technology
Abstract |
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3:20 - 4:30 |
Rendering I - Session chair: Yoshinori Dobashi |
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Traversal Fields for Ray Tracing Dynamic Scenes
- Full Paper -
Peijie Huang, Wencheng Wang, Gang Yang, Enhua Wu
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Pyramidal Displacement Mapping: A GPU based
Artifacts-Free Ray Tracing through an Image Pyramid
- Full Paper -
Kyungsu Oh, Hyunwoo Ki, Cheolhi Lee
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Novel View Generation for Real-time Captured Video
Object
- Short Paper -
Hua Chen, Peter F. Elzer
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Hardware-Accelerated Jaggy-Free Visual Hulls with
Silhouette Maps
- Short Paper -
Chulhan Lee, Junho Cho, Kyoungsu Oh
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Coffee Break |
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4:50 - 6:00 |
Haptics & Interaction - Session chair:
Luca Chittaro |
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A Fluid Resistance Map Method for Real-time Haptic
Interaction with Fluids
- Full Paper -
Yoshinori Dobashi, Shoichi Hasegawa, Mitsuaki Kato,
Makoto Sato
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Interaction Techniques in Large Display Environments
using Hand-held Devices
- Short Paper -
Seokhee Jeon, Jane Hwang, Gerard J. Kim, Mark
Bullinghurst
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Simple User-Generated Motion Cueing can Enhance
Self-Motion Perception (Vection) in Virtual Reality
- Short Paper -
Bernhard E. Riecke
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Separating the Effects of Level of Immersion and 3D
Interaction Techniques
- Short Paper -
Ryan P. McMahan, Doug Gorton, Joe Gresock, Will
McConnell,
Doug A. Bowman
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Limpid Desk: See-Through Access to Disorderly
Desktop in Projection-Based Mixed Reality
- Short Paper -
Daisuke Iwai, Kosuke Sato
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2nd November
- Thursday |
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9:00-10:00 |
Keynote: Luc Roberts
Title:
REALVIZ: Virtual Reality
from Real Images
Abstract |
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Coffee Break |
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10:20-11:40 |
Cultural Heritage, Education, and Entertainment
(special session)
Session Chair:
Krzysztof Walczak |
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Usability Evaluation of the EPOCH Multimodal User
Interface: Designing 3D Tangible Interaction
- Full Paper -
Panagiotis Petridis, Katerina Mania, Daniel
Pletinckx, Martin White
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MarsVR: An entertainment Virtual Reality system
for the simulation of spaceflights over the Mars
surface
- Full Paper -Ricardo
Olanda, Manuel Perez, Pedro Morillo, Marcos
Fernandez, Sergio Casas
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A Versatile Large-Scale Multimodal VR System for
Cultural Heritage Visualization
- Full Paper -
Chris Christou, Cameron Angus, Celine Loscos,
Andrea Dettori, Maria Roussou
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System and Infrastructure Considerations for the
Successful Introduction of Augmented Reality
Guides in Cultural Heritage Sites
- Short Paper -
Athanasios M. Demiris, Vassilios Vlahakis,
Nicolaos Ioannidis
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11:50 - 1:00 |
Characters & Cities - Session chair: Celine Loscos |
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From Motion Capture to Action Capture: A Review of
Imitation Learning Techniques and their Application
to VR-based Character Animation
- Full Paper -
Heni Ben Amor, Bernhard Jung, Guido Heumer, Matthias
Weber
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Real-time Generation of Populated Virtual Cities
- Full Paper -
Luiz Gonzaga da Silveira Jr, Soraia Raupp Musse
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From Motion Capture Data to Character Animation
- Short Paper -
Gaojin Wen, Zhaoqi Wang, Shihong Xia, Dengming Zhu
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Learning System for Human Motion Characters of
Traditional Arts
- Short Paper -
Yoshinori Maekawa, Takuya Oda, Yoshihisa Shinagawa
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Parallel to session |
Tutorial
VR and the brain
Speaker: Doron Friedman
UCL UK
Abstract |
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Lunch |
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2:20-3:30 |
PARALLEL SESSIONS
Rendering II - Session chair: Mel Slater |
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Utilizing Jump Flooding in Image-Based Soft Shadows-
Full Paper -
Guodong Rong, Tiow-Seng Tan
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Layered Probability Maps: Basic Framework and
Prototype System
- Full Paper -
Yutaka Kunita, Masahiro Ueno, Keiji Tanaka
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Dynamic Load-Balanced Rendering for a CAVE System
- Short Paper -
Tetsuro Ogi, Takaya Uchino
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Dynamic Aspects of Real-Time Face-Rendering
- Short Paper -
Yvonne Jung, Christian Knpfle
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Interaction - Session chair: Andreas Loizides |
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Interactive Editing of Segmented Volumetric
Datasets in a Hybrid 2D/3D Virtual Environment
- Full Paper -
Alexander Bornik, Reinhard Beichel, Dieter
Schmalstieg
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Robust Line Tracking Using a Particle Filter For
Camera Pose Estimation
- Full Paper -
Fakhreddine Ababsa, Malik Mallem
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A Reprocessing Tool for Quantitative Data
Analysis in a Virtual Environment
- Short Paper -
Eric J. Griffith, Michal Koutek, Frits H. Post,
Thijs Heus,
Harm J. J. Jonker
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The development of glove-based interfaces with
the TRES-D methodology
- Short Paper -
Jose P. Molina Masso, Arturo S. Garcia Jimenez,
Diego Martinez Plasencia, Francisco J.
Manjavacas Ballesteros,
Victor Blasco Salcedo
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Coffee Break |
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3:50-5:10 |
PARALLEL SESSIONS
Navigation - Session chair: Fakhreddine Ababsa |
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Supporting Guided Navigation in Mobile Virtual
Environments
- Full Paper -
Rafael Garcia Barbosa, Maria Andreia Formico
Rodrigues
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Navigation aids for multi-floor virtual buildings: A
comparative evaluation of two approaches
- Full Paper -
Luca Chittaro, Subramanian Venkataraman
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Z-Goto for Efficient Navigation in 3D Environments
from Discrete Inputs
- Short Paper -
Martin Hachet, Fabrice Decle, Pascal Guitton
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3D Visualization Technologies for Teleguided Robots-
Short Paper -
Salvatore Livatino, Filippo Privitera
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Hardware & Systems - Session chair: Kim Gerard |
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The IllusionHole with Polarization Filters
- Full Paper -
Yoshifumi Kitamura, Tomokazu Nakayama, Takashi
Nakashima, Sumihiko Yamamoto
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Extending the Scene Graph with a Dataflow
Visualization System
- Full Paper -
Michael Kalkusch, Dieter Schmalstieg
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Media Productions for a DomeDisplay System
- Short Paper -
Athanasios Gaitatzes, Georgios Papaioannou,
Dimitrios Christopoulos, Gjergji Zyba
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Analytical Compensation of Inter-reflection for
Pattern Projection
- Short Paper -
Yasuhiro Mukaigawa, Takayuki Kakinuma, Yuichi Ohta
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Symposium Dinner |
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3rd November
- Friday |
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9:00 - 10:10 |
Collaboration -
Session chair: Doron Friedman |
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P2P Network for Very Large Virtual Environment
- Full Paper -
Cavagna Romain, Bouville Christian, Royan Jerome
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Dynamic Interactive VR Network Services for
Education
- Full Paper -
Krzysztof Walczak, Rafal Wojciechowski, Wojciech
Cellary
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Are Two Heads Better than One? Object-focused Work
in Physical and in Virtual Environments
- Full Paper -
Ilona Heldal, Maria Spante, Mike Connell
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Parallel to session |
Tutorial
Building a Complete Virtual Reality Application
Speaker: Franco Tecchia
(PERCRO - Scuola Superiore S.Anna, Italy)
Abstract |
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Coffee Break |
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10:30-11:50 |
Haptics in VR (special session) - Session chair:
Antonio Frisoli |
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A Differential Method for the Haptic Rendering of
Deformable Objects
- Full Paper -
Remis Balaniuk
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A Framework for Bounded-Time Collision Detection in
Haptic Interactions
- Full Paper -
Domenico Prattichizzo, Maurizio de Pascale
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Tactylus, a Pen-Input Device exploring Audiotactile
Sensory Binding
- Short Paper -
Ernst Kruijff, Gerold Wesche, Kai Riege, Gernot
Goebbels, Martijn Kunstman, Dieter Schmalstieg
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Using Neuromuscular Electrical Stimulation for
Pseudo-Haptic Feedback
- Short Paper -
Ernst Kruijff, Dieter Schmalstieg, Steffi Beckhaus
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A Haptic toolkit for the development of immersive
and Web enabled games
- Short Paper -
Antonio Frisoli, Emanuele Ruffaldi, Chris Gottlieb,
Franco Tecchia, Massimo Bergamasco
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Parallel to session |
Tutorial
(continued)
Building a Complete Virtual Reality Application
Speaker: Franco Tecchia
(PERCRO - Scuola Superiore S.Anna, Italy)
Abstract |
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Lunch |
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1:30-2:40 |
Modeling - Session chair:
Yoshifumi Kitamura |
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PNORMS - Platonic solid derived Normals for error
bound compression
- Full Paper -
Joao Oliveira, Bernard Buxton
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Intuitively Specifying Object Dynamics in Virtual
Environments using VR-WISE -
Short Paper -
Bram Pellens,
Frederic Kleinermann, Olga De Troyer
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A Robust Method for Analyzing the Physical
Correctness of Motion Capture Data
- Short Paper -
Yi Wei, ShiHong Xia, DengMing Zhu, ZhaoQi Wang
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Developing a 3D Simulated Bio-terror Crises
Communication Training Module
- Short Paper -
Edward Carpenter, Induk Kim, Laura Arns, Mohan J.
Dutta-Berman,
Krishna
Madhavan
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Simplified Animation Circuit Structure for
Metadata-based Behavior Model Query and Retrieval
- Short Paper -
Tien-Lung Ted Sun, Yu-Lun Chang Chang
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Parallel to session |
Tutorial
Virtual Reality Systems and Applications
Speakers: A. Gaitatzes, G. Papaioannou and D.
Christopoulos
(Foundation of the Hellenic World, Greece)
Abstract |
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Coffee Break |
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3:00-4:40 |
Human Factors II - Session chair: Ilona Heldal |
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Control of Eye-movement to Decrease VE-sickness
- Full Paper -
Michiteru Kitazaki, Tomoaki Nakano, Naoyuki
Matsuzaki, Hiroaki Shigemasu
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Hand-held Virtual Reality: A Feasibility Study
- Full Paper -
Jane Hwang, Jaehoon Jung, Gerard J. Kim
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Presence in Response to Dynamic Visual Realism: A
Preliminary Report of an Experiment Study
- Short Paper -
Pankaj Khanna, Insu Yu, Jesper Mortensen, Mel Slater
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The Impact of Immersive Virtual Reality Displays
on the Understanding of Data Visualization
- Short Paper -
Ahmed Bayyari, M. Eduard Tudoreanu
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Effects of Physical Display Size and Amplitude of
Oscillation on Visually Induced Motion Sickness
- Short Paper -
Hiroaki Shigemasu, Naoyuki Matsuzaki, Masamitsu
Harasawa, Takao Sato,
Kiyoharu Aizawa
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Variations in Physiological Responses of
Participants During Different Stages of an Immersive
Virtual Environment Experiment
- Full Paper -
Andrea Brogni, Vinoba Vinayagamoorthy, Anthony
Steed, Mel Slater
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Parallel to session |
Tutorial
(continued)
3:00-4:00
Virtual Reality Systems and Applications
Speakers: A. Gaitatzes, G. Papaioannou and D.
Christopoulos
(Foundation of the Hellenic World, Greece)
Abstract |
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