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November 1 - 3, 2006, Amathus Beach Hotel, Limassol, Cyprus

 
 
Advance Program

Please find below the Advance Program of the conference along with the paper presentations and authors. The duration of the presentations is: full papers 22 minutes, and short papers 11 minutes.

 
1st November - Wednesday
 
9:20 - Opening
 
9:30 - 11:00 Human Factors I - Session chair: Lauri Savioja
  • Perceptual Sensitivity to Visual/Kinaesthetic Discrepancy in Hand Speed, and Why We Might Care - Full Paper - Eric Burns, Frederick P. Brooks, Jr.

  • Evaluating the Effectiveness of Occlusion Reduction Techniques for 3D Virtual Environments - Full Paper - Niklas Elmqvist, Mihail Eduard Tudoreanu

  • Evaluating the Effect of Real World Distraction on User Performance in Virtual Environments - Full Paper - Yi Wang, Doug. A. Bowman

  • The Benefits of Third-Person Perspective in Virtual and Augmented Reality?  - Short Paper - Patrick Salamin, Daniel Thalmann, Frederic Vexo

  • Mixed Reality: Are Two Hands Better Than One? - Short Paper - Aaron Kotranza, John Quarles, Benjamin Lok

Coffee Break
 
11:20 - 12:40 Tracking - Session chair: Jung Bernhard
  • Development of a Tracking Method for Augmented Reality Applied to NPP Maintenance Work and its Experimental Evaluation - Full Paper - Zhiqiang Bian, Hirotake Ishii, Masanori Izumi, Hiroshi Shimoda, Hidekazu Yoshikawa

  • Sceptre - An infrared laser tracking system for Virtual Environments - Full Paper - Christian Wienss, Stefan Mueller, Igor Nikitin, Lialia Nikitina, Klaus Troche

  • Spatial Input Device Structure and Bimanual Object Manipulation in Virtual Environments - Full Paper - Arjen van Rhijn, Jurriaan D. Mulder

  • Interactive Modelling and Tracking for Mixed and Augmented Reality - Short Paper - Anthony Steed, Russell Freeman

Lunch
 
2:10-3:10 Keynote: Mark Overmars, Utrecht University, The Netherlands
Title:
Scientific Challenges in Game Technology
Abstract
 
3:20 - 4:30 Rendering I - Session chair: Yoshinori Dobashi
  • Traversal Fields for Ray Tracing Dynamic Scenes - Full Paper - Peijie Huang, Wencheng Wang, Gang Yang, Enhua Wu

  • Pyramidal Displacement Mapping: A GPU based Artifacts-Free Ray Tracing through an Image Pyramid - Full Paper - Kyungsu Oh, Hyunwoo Ki, Cheolhi Lee

  • Novel View Generation for Real-time Captured Video Object - Short Paper - Hua Chen, Peter F. Elzer

  • Hardware-Accelerated Jaggy-Free Visual Hulls with Silhouette Maps - Short Paper - Chulhan Lee, Junho Cho, Kyoungsu Oh

Coffee Break
 
4:50 - 6:00 Haptics & Interaction - Session chair: Luca Chittaro
  • A Fluid Resistance Map Method for Real-time Haptic Interaction with Fluids - Full Paper - Yoshinori Dobashi, Shoichi Hasegawa, Mitsuaki Kato, Makoto Sato

  • Interaction Techniques in Large Display Environments using Hand-held Devices - Short Paper - Seokhee Jeon, Jane Hwang, Gerard J. Kim, Mark Bullinghurst

  • Simple User-Generated Motion Cueing can Enhance Self-Motion Perception (Vection) in Virtual Reality - Short Paper - Bernhard E. Riecke

  • Separating the Effects of Level of Immersion and 3D Interaction Techniques - Short Paper - Ryan P. McMahan, Doug Gorton, Joe Gresock, Will McConnell, Doug A. Bowman

  • Limpid Desk: See-Through Access to Disorderly Desktop in Projection-Based Mixed Reality - Short Paper - Daisuke Iwai, Kosuke Sato

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2nd November - Thursday
 

9:00-10:00

Keynote: Luc Roberts
Title:
REALVIZ: Virtual Reality from Real Images
Abstract
 
Coffee Break
 
10:20-11:40 Cultural Heritage, Education, and Entertainment (special session)
Session Chair:
Krzysztof Walczak
  • Usability Evaluation of the EPOCH Multimodal User Interface: Designing 3D Tangible Interaction - Full Paper - Panagiotis Petridis, Katerina Mania, Daniel Pletinckx, Martin White

  • MarsVR: An entertainment Virtual Reality system for the simulation of spaceflights over the Mars surface - Full Paper -Ricardo Olanda, Manuel Perez, Pedro Morillo, Marcos Fernandez, Sergio Casas

  • A Versatile Large-Scale Multimodal VR System for Cultural Heritage Visualization - Full Paper - Chris Christou, Cameron Angus, Celine Loscos, Andrea Dettori, Maria Roussou

  • System and Infrastructure Considerations for the Successful Introduction of Augmented Reality Guides in Cultural Heritage Sites - Short Paper - Athanasios M. Demiris, Vassilios Vlahakis, Nicolaos Ioannidis

11:50 - 1:00 Characters & Cities - Session chair: Celine Loscos
  • From Motion Capture to Action Capture: A Review of Imitation Learning Techniques and their Application to VR-based Character Animation - Full Paper - Heni Ben Amor, Bernhard Jung, Guido Heumer, Matthias Weber

  • Real-time Generation of Populated Virtual Cities - Full Paper - Luiz Gonzaga da Silveira Jr, Soraia Raupp Musse

  • From Motion Capture Data to Character Animation - Short Paper - Gaojin Wen, Zhaoqi Wang, Shihong Xia, Dengming Zhu

  • Learning System for Human Motion Characters of Traditional Arts - Short Paper -  Yoshinori Maekawa, Takuya Oda, Yoshihisa Shinagawa

Parallel to session

Tutorial
VR and the brain
Speaker: Doron Friedman
UCL UK
Abstract

 
Lunch
 
2:20-3:30 PARALLEL SESSIONS
Rendering II - Session chair: Mel Slater
  • Utilizing Jump Flooding in Image-Based Soft Shadows- Full Paper -  Guodong Rong, Tiow-Seng Tan

  • Layered Probability Maps: Basic Framework and Prototype System - Full Paper - Yutaka Kunita, Masahiro Ueno, Keiji Tanaka

  • Dynamic Load-Balanced Rendering for a CAVE System - Short Paper -  Tetsuro Ogi, Takaya Uchino

  • Dynamic Aspects of Real-Time Face-Rendering - Short Paper -  Yvonne Jung, Christian Knpfle

  Interaction - Session chair: Andreas Loizides
  • Interactive Editing of Segmented Volumetric Datasets in a Hybrid 2D/3D Virtual Environment - Full Paper - Alexander Bornik, Reinhard Beichel, Dieter Schmalstieg

  • Robust Line Tracking Using a Particle Filter For Camera Pose Estimation - Full Paper - Fakhreddine Ababsa, Malik Mallem

  • A Reprocessing Tool for Quantitative Data Analysis in a Virtual Environment - Short Paper - Eric J. Griffith, Michal Koutek, Frits H. Post, Thijs Heus, Harm J. J. Jonker

  • The development of glove-based interfaces with the TRES-D methodology - Short Paper - Jose P. Molina Masso, Arturo S. Garcia Jimenez, Diego Martinez Plasencia, Francisco J. Manjavacas Ballesteros, Victor Blasco Salcedo

Coffee Break
 
3:50-5:10 PARALLEL SESSIONS
Navigation - Session chair: Fakhreddine Ababsa
  • Supporting Guided Navigation in Mobile Virtual Environments - Full Paper - Rafael Garcia Barbosa, Maria Andreia Formico Rodrigues

  • Navigation aids for multi-floor virtual buildings: A comparative evaluation of two approaches - Full Paper - Luca Chittaro, Subramanian Venkataraman

  • Z-Goto for Efficient Navigation in 3D Environments from Discrete Inputs - Short Paper - Martin Hachet, Fabrice Decle, Pascal Guitton

  • 3D Visualization Technologies for Teleguided Robots- Short Paper - Salvatore Livatino, Filippo Privitera

  Hardware & Systems - Session chair: Kim Gerard
  • The IllusionHole with Polarization Filters - Full Paper - Yoshifumi Kitamura, Tomokazu Nakayama, Takashi Nakashima, Sumihiko Yamamoto

  • Extending the Scene Graph with a Dataflow Visualization System - Full Paper - Michael Kalkusch, Dieter Schmalstieg

  • Media Productions for a DomeDisplay System - Short Paper - Athanasios Gaitatzes, Georgios Papaioannou, Dimitrios Christopoulos, Gjergji Zyba

  • Analytical Compensation of Inter-reflection for Pattern Projection - Short Paper - Yasuhiro Mukaigawa, Takayuki Kakinuma, Yuichi Ohta

Symposium Dinner

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3rd November - Friday
 
9:00 - 10:10 Collaboration - Session chair: Doron Friedman
  • P2P Network for Very Large Virtual Environment - Full Paper - Cavagna Romain, Bouville Christian, Royan Jerome

  • Dynamic Interactive VR Network Services for Education - Full Paper - Krzysztof Walczak, Rafal Wojciechowski, Wojciech Cellary

  • Are Two Heads Better than One? Object-focused Work in Physical and in Virtual Environments - Full Paper - Ilona Heldal, Maria Spante, Mike Connell

Parallel to session

Tutorial
Building a Complete Virtual Reality Application
Speaker: Franco Tecchia
(PERCRO - Scuola Superiore S.Anna, Italy)
Abstract

 
Coffee Break
 
10:30-11:50 Haptics in VR (special session) - Session chair: Antonio Frisoli
  • A Differential Method for the Haptic Rendering of  Deformable Objects - Full Paper - Remis Balaniuk

  • A Framework for Bounded-Time Collision Detection in  Haptic Interactions - Full Paper - Domenico Prattichizzo, Maurizio de Pascale

  • Tactylus, a Pen-Input Device exploring Audiotactile Sensory Binding - Short Paper - Ernst Kruijff, Gerold Wesche, Kai Riege, Gernot Goebbels, Martijn Kunstman, Dieter Schmalstieg

  • Using Neuromuscular Electrical Stimulation for Pseudo-Haptic Feedback - Short Paper - Ernst Kruijff, Dieter Schmalstieg, Steffi Beckhaus

  • A Haptic toolkit for the development of immersive and Web enabled games - Short Paper - Antonio Frisoli, Emanuele Ruffaldi, Chris Gottlieb, Franco Tecchia, Massimo Bergamasco

Parallel to session

Tutorial (continued)
Building a Complete Virtual Reality Application
Speaker: Franco Tecchia
(PERCRO - Scuola Superiore S.Anna, Italy)
Abstract

 
Lunch
 
1:30-2:40 Modeling - Session chair: Yoshifumi Kitamura
  • PNORMS - Platonic solid derived Normals for error bound compression - Full Paper - Joao Oliveira, Bernard Buxton

  • Intuitively Specifying Object Dynamics in Virtual Environments using VR-WISE  - Short Paper - Bram Pellens, Frederic Kleinermann, Olga De Troyer

  • A Robust Method for Analyzing the Physical Correctness of Motion Capture Data - Short Paper - Yi Wei, ShiHong Xia, DengMing Zhu, ZhaoQi Wang

  • Developing a 3D Simulated Bio-terror Crises Communication Training Module - Short Paper - Edward Carpenter, Induk Kim, Laura Arns, Mohan J. Dutta-Berman, Krishna Madhavan

  • Simplified Animation Circuit Structure for Metadata-based Behavior Model Query and Retrieval - Short Paper - Tien-Lung Ted Sun, Yu-Lun Chang Chang

Parallel to session

Tutorial
Virtual Reality Systems and Applications
Speakers: A. Gaitatzes, G. Papaioannou and D. Christopoulos
(Foundation of the Hellenic World, Greece)
Abstract

 
Coffee Break
 
3:00-4:40 Human Factors II - Session chair: Ilona Heldal
  • Control of Eye-movement to Decrease VE-sickness - Full Paper - Michiteru Kitazaki, Tomoaki Nakano, Naoyuki Matsuzaki, Hiroaki Shigemasu

  • Hand-held Virtual Reality: A Feasibility Study - Full Paper - Jane Hwang, Jaehoon Jung, Gerard J. Kim

  • Presence in Response to Dynamic Visual Realism: A Preliminary Report of an Experiment Study - Short Paper - Pankaj Khanna, Insu Yu, Jesper Mortensen, Mel Slater

  • The Impact of Immersive Virtual Reality Displays on the Understanding of Data Visualization - Short Paper - Ahmed Bayyari, M. Eduard Tudoreanu

  • Effects of Physical Display Size and Amplitude of Oscillation on Visually Induced Motion Sickness - Short Paper - Hiroaki Shigemasu, Naoyuki Matsuzaki, Masamitsu Harasawa, Takao Sato, Kiyoharu Aizawa

  • Variations in Physiological Responses of Participants During Different Stages of an Immersive Virtual Environment Experiment - Full Paper - Andrea Brogni, Vinoba Vinayagamoorthy, Anthony Steed, Mel Slater

Parallel to session

Tutorial (continued) 3:00-4:00
Virtual Reality Systems and Applications
Speakers: A. Gaitatzes, G. Papaioannou and D. Christopoulos
(Foundation of the Hellenic World, Greece)
Abstract

 

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