The VRST technical program consists of high quality technical papers that
are reviewed and selected by an international program committee. Papers are
solicited on all technical aspects of Virtual Reality and related technologies,
including but not limited to the following topics:
This year, we accept both full paper and short paper submissions.
- Interaction Techniques
- Modeling and Simulation
- Real-Time Rendering
- Collaborative / Networked VEs
- Graphics / Image-based Algorithms
- Augmented Reality
- Applications of Virtual Reality
- VR System Architecture
- VR Hardware Input / Output Devices
- Human Factors
- Game Engines and Technologies
- Mobile and Wireless Technologies in VR
Each full paper for submission should be formatted using the ACM
proceedings templates. It must not be longer than ten pages
in length, including references and figures. In order to provide a fair
review of all submitted papers, the review process will be
double-blind - the paper itself should not include the authors'
identity. Instead, the authors' information will be submitted in a
separate file. Please visit the paper submission
page for more information.
Each short paper for submission should be formatted and submitted
in the same way as a full paper, except that its length must not be
longer than four pages. Note that good quality papers submitted to the
full paper track but are rejected will be automatically considered by
the short paper track.
Best papers from both the full paper track and the short paper track
will be considered for possible publication in the
conference special issues.
Questions regarding to the conference should be
sent to Gurminder
Singh (firstname.lastname@example.org). Questions regarding to
full paper submissions should be
sent to Rudy
Darken (email@example.com) and questions
regarding to short paper submissions should be sent to
Please note that the full paper submission deadline is May 2, 2005 and the short paper submission deadline is June 16, 2005 (extended)