Program_Papers

Papers (tentative)

*The poster/demo program will be announced at a later date.

Session 1A. Cybersickness 1 (Mon, Nov 16, 11:00–12:30)

Gaze Under Strain: How Oculomotor Behavior Tracks Cybersickness Progression in VR

The Body Doesn’t Lie: Passive Headset Sensing of Cybersickness Symptoms from Facial Expressions and Body Movement

I’m Feeling Different: Uncertainty-Aware Cross-Domain Cognitive Load Prediction in Virtual Reality

CySyncro: A Synchronized Multimodal Dataset for Cybersickness Responses During Repeated VR Exposure

Predicting VR Motion Sickness from Eye-Tracking Signals Using Multimodal Physiological Annotation and Temporal Modelling

Reporting Two Feelings at Once: An Empirical Characterization of Dual-Channel Continuous Self-Report in Immersive VR

Session 1B. Avatars and Embodiment (Mon, Nov 16, 11:00–12:30)

The Effect of Avatar Appearance on the Sense of Body Ownership and Agency During the Parallel Control of Multiple Bodies

Embodying a Quadrupedal Avatar Through Posture- and Hand-Gesture-Congruent Locomotion

Primary Joint Effects in Arm-Based Seated VR Locomotion

From Anime Character Illustrations to Animatable Layered Assets with Adaptive Layer Count Selection

Effect of Modified Upper and Lower Body in an Augmented Reality Mirror on User Affordance

Beyond Generative Legs: Monocular Camera–Headset Fusion for Lower-Body Tracking and Embodiment in Consumer VR

Session 2A. Cybersickness 2 (Mon, Nov 16, 13:30–15:00)

3D based Reverse Optical Flow Estimation: Mitigating Cybersickness via User-motion based Particle Visualization

Exploring the Effectiveness of Sketch-Inspired Stylization for Cybersickness Mitigation

Reducing Cybersickness via Real-World-Centric Rest Frame Materials in Virtual Reality

Perceptually Calibrated Foveated Chroma Attenuation for Gaze-Contingent VR Rendering and Displays

Understanding the Effect of Diminished Reality Screen Filters

A Unified View-Stream System for Cybersickness Risk Screening Across Heterogeneous VR Content

Session 2B. Social Presence and Collaboration (Mon, Nov 16, 13:30–15:00)

When XR Collaboration Enters Everyday Spaces: Exploring Socio-Spatial Tensions through Speculative Design

Remote Expert Evaluation of Tabletop Avatar Gaze Control in Asymmetric Multi-Scale MR-VR Collaboration

Change the Stage, Not the Agent: Identity-Preserving Spatial Staging for Authority Modulation in VR Social Training

Decode the Avatar Face: Affect Recovery in Dyadic VR

Your Place or Mine? The Influence of Sharing Environmental Context on Social Presence in Remote Extended Reality Interaction

Have a look!: Supporting Hallway Conversation Between HMD and Smartphone Users

Session 3A. Perception, Presence, and Cognition (Mon, Nov 16, 15:30–17:00)

Understanding Delayed Multimodal Feedback for Different Temporal Demands in Networked VR

Retargeted Calligraphy: Expanding Perceived Canvas Size using Writing-State-Aware Visual Manipulation

“Made You Look?”: A Failure Case of Sustained Monocular Gaze Guidance in 3D VR Visual Search

Where is Plausibility? Measuring Breaks in Plausibility with Event-Related Potentials in VR

Investigating the Impact of the Held Object’s Rendered Identity on Pointing Kinematics in Virtual Reality

Effects of Adding Exaggerated Physiological Tremor to Virtual Hand Motion on Weight Perception

Session 3B. Immersive Workspaces and Adaptive Content (Mon, Nov 16, 15:30–17:00)

Break the Window: Decomposing Webpages into Spatial Workspaces in XR

Vibe Coding XR: Accelerating AI + XR Prototyping with XR Blocks and Gemini

SpatialSlides: Integrating Presentation Software with Extended Reality for Contextualized 3D Exploration

LinkSpace: A Toolkit for Linked Spatial Views in Virtual Reality

Harnessing Vision-Language Models for Perceptual Quality Assessment and Autonomous Content Adjustment in Augmented Reality

Exploring Desktop Interface Design For Cross-Reality Presentations to Headset-Immersed Audiences

Session 4A. Haptics and Multimodal Feedback (Tue, Nov 17, 9:00–10:30)

Comparing Haptic Feedback Across Hand Tracking and Controllers in VR Object Interaction Tasks

Touch-Responsive Volumetric Display Using High-Speed Sweeping of a Flexible Screen

Hearing Heat and Cold: Auditory Cues Shape Subjective Thermal Perception in Virtual Reality

Real vs. Simulated Exertion in VR Cycling: Effects of Multimodal Haptics on Presence, Motivation, and Experience

Tactile Flow: Multisensory Representation of Flow Data with Mid-Air Haptics

Body-Band Suit: Controlled Physical Body-Shape Variation for Per-Garment Virtual Try-On

Session 4B. Virtual Agents and AI-Powered XR (Tue, Nov 17, 9:00–10:30)

Remembering Is Not the Same as Feeling Personal: Evaluating Memory Architectures for LLM-Driven VR Embodied Conversational Agents

NARA – NAtural Relationship with Agents: Haptics and Conversational AI as Forms of Communication with Immersive Companions

TrojanXR: Hidden Cognitive Attacks Against AI-Powered XR Assistants: Implications for User Cognition and Performance

Listening and Mirroring: The Effects of Verbal Attunement and Behavioral Mimicry on Social and Empathic Perceptions of Embodied AI Agents in VR

Dream-Butterfly: Configuring Embodied Conversational Guidance for Public Outdoor Mixed Reality Exhibitions

Exploring Cultural Competency in Palliative Nursing Education Using AI-Powered Virtual Agents in VR: An Exploratory Study

Session 5A. Text Entry and Hand Input (Tue, Nov 17, 11:00–12:30)

Exploring and Modeling Mid-Air Steering Through 3D Narrowing and Widening Paths

Assessing Performance Characteristics and Feasibility of Eyes-Free Thumb-to-Finger Gestural Text Entry

JoystickWord: Word-Level Overlapped Handwriting for Text Entry with Joystick-Based Controllers

Lost in the Bed: Understanding How Lying Posture and Input Modality Shape Spatial Interaction in Mixed Reality

Creative Flow in VR Sketching: Comparing Unimodal and Multimodal Input Techniques in the Creative Process

Characterizing In-Air Thumb Typing via Trajectory Analysis

Session 5B. Security, Privacy, and Systems (Tue, Nov 17, 11:00–12:30)

Are You Onboard? Exploring Experiential Privacy Onboarding in Virtual Reality

Moving the Bottleneck: Performance Trade-offs of WebAssembly and WebGPU in WebXR

IdeaVR: Interaction-edge Detection and Early Authentication Using Native Hand Tracking in Virtual Reality

Context or Digits? Balancing Memorability and Efficiency in Virtual Reality Authentication

GazeProtector: On-Device Privacy-Preserving Gaze Prediction for Real-Time Extended Reality

Authentication-Style Enrollment for Personalized Facial Emotion Recognition Under Head-Mounted Display Occlusion

Session 6A. Selection, Attention, and Spatial Guidance (Tue, Nov 17, 15:30–17:00)

Where to Fix? Evaluating View-Position Effects to Guide Text Legibility in VR Head-Fixed UIs

All or Adaptive: The Effects of Adaptive Target Selection and the Number of Cued Targets on Visual Search

Effects of Virtual Finger Thinness on Precise Target Repositioning in VR

Spatial Visual Guides: Supporting Spatial Thinking Through Multimodal Hand Interaction in VR

Utilizing Precues and Interaction Cues in Target-Dense Task Environments

Exploring Selection and Occlusion Handling Techniques for Crowded Virtual Reality Spaces

Session 6B. Training and Skill Acquisition (Tue, Nov 17, 15:30–17:00)

A Real-time Multimodal Adaptive Mixed Reality System for Procedural Task Guidance

An Immersive Bicycle Simulator with Real-Time Cyclist Hand-Signal Recognition and Triggered Avatar Playback in a SUMO–Unity Digital Twin

Evaluating Training Experience in XR for Emergency Procedures: A Study with Military Fast-Jet Pilots

Teaching Fast, High-Precision Skills in Mixed Reality: A Terminal Feedback System for Iaido

Dynamic Blur Guidance for Look-Ahead Gaze in VR Ski Training

From VR to Real World: Predicting Procedural Knowledge Transfer by Machine Learning User Data from VR Tutorials

Session 7A. Locomotion and Navigation (Wed, Nov 18, 9:00–10:30)

Kinematic Event Detection in Two-Person VR Navigation: A Rule-Based Framework Applied to the LocoVR Dataset

Steering Versus Teleporting in Mobile Virtual Reality

AimWalk: Head-Directed Walking for Navigating Wall-Sized 2D Content in VR

A Personalized, Hierarchical Framework for Inferring Competing Task Demands in Pedestrian Augmented Reality

Eyes on the Street: An Outdoor Study of Pedestrian Navigation Support Using Augmented Reality Glasses

ScaleCue-WIM: Boundary-Controlled WIM Scaling for Scale-Aware Navigation in Multiscale Virtual Environments

Session 7B. Methodology and Empirical Studies (Wed, Nov 18, 9:00–10:30)

From Interaction Primitives to Retail Concepts: A Systematic Review of VR Retail Applications

Understanding User Exploration of 3D Artifacts in Virtual Reality: A Cross-Cultural Study of Visual, Spatial, and Cognitive Behaviors

Automated Usability Evaluation in Virtual Reality: A Systematic Mapping Study

Testing before Building? Strengths and Weaknesses of VR-Based Usability Testing of a Gesture Interface

When Context-Aware XR Placement Helps: Effects of Social Setting and User Mobility on Strategy Effectiveness

“Why Do My Experiments Fail to Generalize in the Wild?”: An Empirical Study of Generalizability Challenges in Extended Reality Research

Session 8A. Displays, Optics, and Mobile AR (Wed, Nov 18, 11:00–12:30)

The Role of Display Type and Camera Perspective in Shaping VR Presence and Motion Sickness

Revisiting How Display Layout and Visual Delay Shape Weight Perception in Augmented Reality Extended Displays

RHOAR: Motion-Aware Occlusion Handling for High-Fidelity Mobile AR

Markerless Dynamic Projection Mapping with High-speed Shape-based 6-DoF Tracking

Implementation and Evaluation of a Life-Size Real-Image Aerial Display System for Artist Visitation

Design Optimization for Expanding the Field of View of Depth-Movable Aerial Images Using an Angle-Controlled Optical System

Session 8B. Health, Wellbeing, and Accessibility (Wed, Nov 18, 11:00–12:30)

Virtual Exploration for Blind People to Perceive Geometric and Spatial Features

Evaluating the User Experience in a Digitally Enhanced AR Theatre Performance with VFX and Auto-Captioning

Game-Based versus Training-Based Virtual Reality for Cognitive Rehabilitation in Mild Cognitive Impairment and Dementia: A Systematization of Design Paradigms, Outcomes, and Evaluation Rigor

Engagement Mediates Virtual Reality Pain Relief: A Within-Subject Analysis

Can the Headset See Your Balance? Plane-Specific Observability of Walking Stability from the Headset to the Feet