Papers (tentative)
*The poster/demo program will be announced at a later date.
Session Overview
| Time (JST) | Session | Track A | Track B |
|---|---|---|---|
| Mon, Nov 16, 11:00–12:30 |
Session 1 | 1A: Cybersickness 1 | 1B: Avatars and Embodiment |
| Mon, Nov 16, 13:30–15:00 |
Session 2 | 2A: Cybersickness 2 | 2B: Social Presence and Collaboration |
| Mon, Nov 16, 15:30–17:00 |
Session 3 | 3A: Perception, Presence, and Cognition | 3B: Immersive Workspaces and Adaptive Content |
| Tue, Nov 17, 9:00–10:30 |
Session 4 | 4A: Haptics and Multimodal Feedback | 4B: Virtual Agents and AI-Powered XR |
| Tue, Nov 17, 11:00–12:30 |
Session 5 | 5A: Text Entry and Hand Input | 5B: Security, Privacy, and Systems |
| Tue, Nov 17, 15:30–17:00 |
Session 6 | 6A: Selection, Attention, and Spatial Guidance | 6B: Training and Skill Acquisition |
| Wed, Nov 18, 9:00–10:30 |
Session 7 | 7A: Locomotion and Navigation | 7B: Methodology and Empirical Studies |
| Wed, Nov 18, 11:00–12:30 |
Session 8 | 8A: Displays, Optics, and Mobile AR | 8B: Health, Wellbeing, and Accessibility |
Session 1A. Cybersickness 1 (Mon, Nov 16, 11:00–12:30)
Gaze Under Strain: How Oculomotor Behavior Tracks Cybersickness Progression in VR
The Body Doesn’t Lie: Passive Headset Sensing of Cybersickness Symptoms from Facial Expressions and Body Movement
I’m Feeling Different: Uncertainty-Aware Cross-Domain Cognitive Load Prediction in Virtual Reality
CySyncro: A Synchronized Multimodal Dataset for Cybersickness Responses During Repeated VR Exposure
Predicting VR Motion Sickness from Eye-Tracking Signals Using Multimodal Physiological Annotation and Temporal Modelling
Reporting Two Feelings at Once: An Empirical Characterization of Dual-Channel Continuous Self-Report in Immersive VR
Session 1B. Avatars and Embodiment (Mon, Nov 16, 11:00–12:30)
The Effect of Avatar Appearance on the Sense of Body Ownership and Agency During the Parallel Control of Multiple Bodies
Embodying a Quadrupedal Avatar Through Posture- and Hand-Gesture-Congruent Locomotion
Primary Joint Effects in Arm-Based Seated VR Locomotion
From Anime Character Illustrations to Animatable Layered Assets with Adaptive Layer Count Selection
Effect of Modified Upper and Lower Body in an Augmented Reality Mirror on User Affordance
Beyond Generative Legs: Monocular Camera–Headset Fusion for Lower-Body Tracking and Embodiment in Consumer VR
Session 2A. Cybersickness 2 (Mon, Nov 16, 13:30–15:00)
3D based Reverse Optical Flow Estimation: Mitigating Cybersickness via User-motion based Particle Visualization
Exploring the Effectiveness of Sketch-Inspired Stylization for Cybersickness Mitigation
Reducing Cybersickness via Real-World-Centric Rest Frame Materials in Virtual Reality
Perceptually Calibrated Foveated Chroma Attenuation for Gaze-Contingent VR Rendering and Displays
Understanding the Effect of Diminished Reality Screen Filters
A Unified View-Stream System for Cybersickness Risk Screening Across Heterogeneous VR Content
Session 2B. Social Presence and Collaboration (Mon, Nov 16, 13:30–15:00)
When XR Collaboration Enters Everyday Spaces: Exploring Socio-Spatial Tensions through Speculative Design
Remote Expert Evaluation of Tabletop Avatar Gaze Control in Asymmetric Multi-Scale MR-VR Collaboration
Change the Stage, Not the Agent: Identity-Preserving Spatial Staging for Authority Modulation in VR Social Training
Decode the Avatar Face: Affect Recovery in Dyadic VR
Your Place or Mine? The Influence of Sharing Environmental Context on Social Presence in Remote Extended Reality Interaction
Have a look!: Supporting Hallway Conversation Between HMD and Smartphone Users
Session 3A. Perception, Presence, and Cognition (Mon, Nov 16, 15:30–17:00)
Understanding Delayed Multimodal Feedback for Different Temporal Demands in Networked VR
Retargeted Calligraphy: Expanding Perceived Canvas Size using Writing-State-Aware Visual Manipulation
“Made You Look?”: A Failure Case of Sustained Monocular Gaze Guidance in 3D VR Visual Search
Where is Plausibility? Measuring Breaks in Plausibility with Event-Related Potentials in VR
Investigating the Impact of the Held Object’s Rendered Identity on Pointing Kinematics in Virtual Reality
Effects of Adding Exaggerated Physiological Tremor to Virtual Hand Motion on Weight Perception
Session 3B. Immersive Workspaces and Adaptive Content (Mon, Nov 16, 15:30–17:00)
Break the Window: Decomposing Webpages into Spatial Workspaces in XR
Vibe Coding XR: Accelerating AI + XR Prototyping with XR Blocks and Gemini
SpatialSlides: Integrating Presentation Software with Extended Reality for Contextualized 3D Exploration
LinkSpace: A Toolkit for Linked Spatial Views in Virtual Reality
Harnessing Vision-Language Models for Perceptual Quality Assessment and Autonomous Content Adjustment in Augmented Reality
Exploring Desktop Interface Design For Cross-Reality Presentations to Headset-Immersed Audiences
Session 4A. Haptics and Multimodal Feedback (Tue, Nov 17, 9:00–10:30)
Comparing Haptic Feedback Across Hand Tracking and Controllers in VR Object Interaction Tasks
Touch-Responsive Volumetric Display Using High-Speed Sweeping of a Flexible Screen
Hearing Heat and Cold: Auditory Cues Shape Subjective Thermal Perception in Virtual Reality
Real vs. Simulated Exertion in VR Cycling: Effects of Multimodal Haptics on Presence, Motivation, and Experience
Tactile Flow: Multisensory Representation of Flow Data with Mid-Air Haptics
Body-Band Suit: Controlled Physical Body-Shape Variation for Per-Garment Virtual Try-On
Session 4B. Virtual Agents and AI-Powered XR (Tue, Nov 17, 9:00–10:30)
Remembering Is Not the Same as Feeling Personal: Evaluating Memory Architectures for LLM-Driven VR Embodied Conversational Agents
NARA – NAtural Relationship with Agents: Haptics and Conversational AI as Forms of Communication with Immersive Companions
TrojanXR: Hidden Cognitive Attacks Against AI-Powered XR Assistants: Implications for User Cognition and Performance
Listening and Mirroring: The Effects of Verbal Attunement and Behavioral Mimicry on Social and Empathic Perceptions of Embodied AI Agents in VR
Dream-Butterfly: Configuring Embodied Conversational Guidance for Public Outdoor Mixed Reality Exhibitions
Exploring Cultural Competency in Palliative Nursing Education Using AI-Powered Virtual Agents in VR: An Exploratory Study
Session 5A. Text Entry and Hand Input (Tue, Nov 17, 11:00–12:30)
Exploring and Modeling Mid-Air Steering Through 3D Narrowing and Widening Paths
Assessing Performance Characteristics and Feasibility of Eyes-Free Thumb-to-Finger Gestural Text Entry
JoystickWord: Word-Level Overlapped Handwriting for Text Entry with Joystick-Based Controllers
Lost in the Bed: Understanding How Lying Posture and Input Modality Shape Spatial Interaction in Mixed Reality
Creative Flow in VR Sketching: Comparing Unimodal and Multimodal Input Techniques in the Creative Process
Characterizing In-Air Thumb Typing via Trajectory Analysis
Session 5B. Security, Privacy, and Systems (Tue, Nov 17, 11:00–12:30)
Are You Onboard? Exploring Experiential Privacy Onboarding in Virtual Reality
Moving the Bottleneck: Performance Trade-offs of WebAssembly and WebGPU in WebXR
IdeaVR: Interaction-edge Detection and Early Authentication Using Native Hand Tracking in Virtual Reality
Context or Digits? Balancing Memorability and Efficiency in Virtual Reality Authentication
GazeProtector: On-Device Privacy-Preserving Gaze Prediction for Real-Time Extended Reality
Authentication-Style Enrollment for Personalized Facial Emotion Recognition Under Head-Mounted Display Occlusion
Session 6A. Selection, Attention, and Spatial Guidance (Tue, Nov 17, 15:30–17:00)
Where to Fix? Evaluating View-Position Effects to Guide Text Legibility in VR Head-Fixed UIs
All or Adaptive: The Effects of Adaptive Target Selection and the Number of Cued Targets on Visual Search
Effects of Virtual Finger Thinness on Precise Target Repositioning in VR
Spatial Visual Guides: Supporting Spatial Thinking Through Multimodal Hand Interaction in VR
Utilizing Precues and Interaction Cues in Target-Dense Task Environments
Exploring Selection and Occlusion Handling Techniques for Crowded Virtual Reality Spaces
Session 6B. Training and Skill Acquisition (Tue, Nov 17, 15:30–17:00)
A Real-time Multimodal Adaptive Mixed Reality System for Procedural Task Guidance
An Immersive Bicycle Simulator with Real-Time Cyclist Hand-Signal Recognition and Triggered Avatar Playback in a SUMO–Unity Digital Twin
Evaluating Training Experience in XR for Emergency Procedures: A Study with Military Fast-Jet Pilots
Teaching Fast, High-Precision Skills in Mixed Reality: A Terminal Feedback System for Iaido
Dynamic Blur Guidance for Look-Ahead Gaze in VR Ski Training
From VR to Real World: Predicting Procedural Knowledge Transfer by Machine Learning User Data from VR Tutorials
Session 7A. Locomotion and Navigation (Wed, Nov 18, 9:00–10:30)
Kinematic Event Detection in Two-Person VR Navigation: A Rule-Based Framework Applied to the LocoVR Dataset
Steering Versus Teleporting in Mobile Virtual Reality
AimWalk: Head-Directed Walking for Navigating Wall-Sized 2D Content in VR
A Personalized, Hierarchical Framework for Inferring Competing Task Demands in Pedestrian Augmented Reality
Eyes on the Street: An Outdoor Study of Pedestrian Navigation Support Using Augmented Reality Glasses
ScaleCue-WIM: Boundary-Controlled WIM Scaling for Scale-Aware Navigation in Multiscale Virtual Environments
Session 7B. Methodology and Empirical Studies (Wed, Nov 18, 9:00–10:30)
From Interaction Primitives to Retail Concepts: A Systematic Review of VR Retail Applications
Understanding User Exploration of 3D Artifacts in Virtual Reality: A Cross-Cultural Study of Visual, Spatial, and Cognitive Behaviors
Automated Usability Evaluation in Virtual Reality: A Systematic Mapping Study
Testing before Building? Strengths and Weaknesses of VR-Based Usability Testing of a Gesture Interface
When Context-Aware XR Placement Helps: Effects of Social Setting and User Mobility on Strategy Effectiveness
“Why Do My Experiments Fail to Generalize in the Wild?”: An Empirical Study of Generalizability Challenges in Extended Reality Research
Session 8A. Displays, Optics, and Mobile AR (Wed, Nov 18, 11:00–12:30)
The Role of Display Type and Camera Perspective in Shaping VR Presence and Motion Sickness
Revisiting How Display Layout and Visual Delay Shape Weight Perception in Augmented Reality Extended Displays
RHOAR: Motion-Aware Occlusion Handling for High-Fidelity Mobile AR
Markerless Dynamic Projection Mapping with High-speed Shape-based 6-DoF Tracking
Implementation and Evaluation of a Life-Size Real-Image Aerial Display System for Artist Visitation
Design Optimization for Expanding the Field of View of Depth-Movable Aerial Images Using an Angle-Controlled Optical System
Session 8B. Health, Wellbeing, and Accessibility (Wed, Nov 18, 11:00–12:30)
Virtual Exploration for Blind People to Perceive Geometric and Spatial Features
Evaluating the User Experience in a Digitally Enhanced AR Theatre Performance with VFX and Auto-Captioning
Game-Based versus Training-Based Virtual Reality for Cognitive Rehabilitation in Mild Cognitive Impairment and Dementia: A Systematization of Design Paradigms, Outcomes, and Evaluation Rigor
Engagement Mediates Virtual Reality Pain Relief: A Within-Subject Analysis
Can the Headset See Your Balance? Plane-Specific Observability of Walking Stability from the Headset to the Feet