Industry Sessions
11/28 Wed 16:45 〜
Opening Keynote By Bandai Namco


As devices evolve, we witness the growth of various contents in the field of virtual reality.
VR has been employed in many industries, and we would like to introduce the development of VR contents and designs that deliver more dynamic and realistic, highly-immersive experiences for audiences, from the perspective of entertainment that the Bandai Namco group has been involved with.
Additionally, we will talk about what VR can achieve in regards to entertainment by showcasing our related technologies including projection mapping and MR.
VR has been employed in many industries, and we would like to introduce the development of VR contents and designs that deliver more dynamic and realistic, highly-immersive experiences for audiences, from the perspective of entertainment that the Bandai Namco group has been involved with.
Additionally, we will talk about what VR can achieve in regards to entertainment by showcasing our related technologies including projection mapping and MR.
11/29 Thu 16:20 〜
Industry Session By Microsoft Japan Co., Ltd.


11/29 Thu 16:40 〜
Industry Session By FORUM8 Co., Ltd


11/29 Thu 17:00 〜
Industry Session By SQUARE ENIX CO., LTD.


11/30 Fri 15:50 〜
Polyphony Digital Inc.


11/30 Fri 16:10 〜
CyberAgent, Inc.


Industry Sessions Schedule
Chairman: Shigeo Morishima
11/28 16:45 〜 | Bandai Namco Yukiharu Tamiya, Hirofumi Motoyama |
The impact of VR on entertainment |
---|---|---|
11/29 16:20 〜 | Microsoft Japan Co., Ltd. Shinji Chiba |
Microsoft HoloLens - A technology to change common sense |
11/29 16:40 〜 | FORUM8 Co., Ltd Shyam sunder Sirimalla |
Application examples of 3D real-time VR software UC-win / Road |
11/29 17:00 〜 | SQUARE ENIX CO., LTD. Hirofumi Kawai |
Visual Works Showcase |
11/30 15:50 〜 | Polyphony Digital Inc. Ren Yasuda |
The Technology Behind Gran Turismo: VR, Ray Tracing, and More |
11/30 16:10 〜 | CG Changer,inc (CyberAgent) Naoki Ashida |
THE FUTURE OF ADVERTISING: AI & CG |