Program of VRST2015

Venue: Hall 2, Conference Center of the New Main Building in Beihang University
Friday: November 13, 2015
8:00-8:45 Registration: Lobby of Conference Center
8:45-9:00 Chairs Welcome

Session chair: Enhua Wu

9:00-9:45 Keynote by Anthony James Steed, Talk: From Presence to Telepresence

Session chair: Enhua Wu


Session 1: Motion in VR

Session chair 1: Anthony James Steed

(1)Indoor Skydiving in Immersive Virtual Reality with Embedded Storytelling
    Horst Eidenberger, Annette Mossel

(2)Walking on Foot to Explore a Virtual Environment on Uneven Terrain
    Matthew Jackoski, William Kalescky, Joshua Ladd, William Cobb, Betsy Williams

10:15-10:30 Coffee Break

Session 2: Rendering & Ray Tracing

session chair 2: Betsy Sanders

(1)Efficient Intrinsic Image Decomposition for RGBD Images
     Jian Shi, Yue Dong, Xin Tong , Yanyun Chen

(2)Vector Solid Texture Synthesis Using Two-scale Shaping Model
     Yinling Qian, Yue Shu, Hanqiu Sun, Yanyun Chen

(3)Direct lighting on meso-structured surfaces with area light sources
     Lili Wang, Jun Wu

(4)GPU Ray-Traced Collision Detection for Cloth Simulation
     François Lehericey, Valerie Gouranton, Bruno Arnaldi

12:00-14:30 Lunch: Green garden Coffee Shop (3rd floor of Vision Hotel)

Session 3: Multimodal interaction

session chair 3: Yanyun Chen

(1)Head-mounted Display with Mid-Air Tactile Feedback
     Antti Sand, Ismo Rakkolainen, Karri Palovuori, Poika Isokoski, Jari Kangas, Roope Raisamo

(2)TouchSketch: a touch-based interface for 3D object manipulation and editing
     Siju Wu, Amine Chellali, Samir Otmane, Guillaume Moreau

(3)Virtual Reality Based Laparoscopic Surgery Simulation
     Kun Qian, Junxuan Bai, Xiaosong Yang, Junjun Pan, Jianjun Zhang

(4)A Real Time Haptic Simulator of Spine Surgeries
     Qi Xing, Jim X. Chen, Jihui Li, Ali Moshirfar, Mark Theiss, Qi Wei

16:00-16:20 Coffee Break

Session 4: Animation & Simulation

session chair 4: Hanqiu Sun

(1)High Quality Compatible Triangulations for 2D Shape Morphing
     Zhiguang Liu, Howard Leung, Liuyang Zhou, Hubert P. H. Shum

(2)Procedural Techniques for Simulating the Growth of Plant Leaves and Adapting Venation Patterns
     Monssef Alsweis, Oliver Deussen

(3)A Novel Integrated Analysis-and-Simulation Approach for Detail Enhancement in FLIP Fluid Interaction
     Lipeng Yang, Shuai Li, Qing Xia, Aimin Hao, Hong Qin

(4)Adaptive Level Set for Fluid Surface Tracking
     Xiaosheng Li, Hanqiu Sun, Xuehui Liu, Enhua Wu

Saturday: November 14, 2015
8:30-9:00 Registration: Lobby of Conference Center
9:00-9:45 Keynote by Xin Tong, Talk: High fidelity 3D acquisition for everyone

session chair: Daniel Thalmann


Session 5: Application

session chair 5: Joseph K Kearney

(1)VR system for rehabilitation based on hand gestural and olfactory interaction
     Mario Covarrubias, Monica Bordegoni, Mauro Rossini, Eleonora Guanziroli, Umberto Cugini, Franco Molteni

(2)Interactive Virtual Percussion Instruments on Mobile Devices
     Zhimin Ren, Ming Lin

10:15-10:30 Coffee Break

Session 6: Projection Systems & MotCap

session chair 6: Dinesh Manocha

(1)Embodied Interaction using Non-Planar Projections in Immersive Virtual Reality
     Henrique Galvan Debarba, Sami Perrin, Bruno Herbelin, Ronan Boulic

(2)Optimal Camera Placement for Motion Capture Systems in the Presence of Dynamic Occlusion
     Pooya Rahimian, Joseph K Kearney

(3)Realizing a Low-latency Virtual Reality Environment for Motor Learning
     Thomas Waltemate, Felix Hülsmann, Thies Pfeiffer, Stefan Koppand Mario Botsch

(4)Dynamic Projection Mapping onto a Deformable Object with Occlusion Based on High-speed Tracking of Dot Marker Array
     Gaku Narita, Yoshihiro Watanabe, Masatoshi Ishikawa

12:00-14:30 Lunch: Green garden Coffee Shop (3rd floor of Vision Hotel)

Session 7: Crowds & Human

session chair 7: William Brinkman

(1)Simulating High-DOF Pedestrians using Multi-level Feedback Planner
     Chonhyon Park, Andrew Best, Sahil Narang, Dinesh Manocha

(2)Adding Sociality to Virtual Pedestrian Groups
     Norman Jaklin, Angelos Kremyzas, Roland Geraerts

(3)Collaborative Navigation in Virtual Worlds: How Gender and Game Experience Influence User Behavior
     Pekka Kallioniemi, Tomi Heimonen, Markku Turunen, Jaakko Hakulinen, Tuuli Keskinen, Laura Pihkala-Posti, Jussi Okkonen, Roope Raisamo

(4)Video Driven Pedestrian Visualization with Characteristic Appearances
     Yu Hu, Wei Wu, Zhong Zhou

(5)Modeling Spatial Relations of Human Body Parts for Action Recognition in 3D
     Edmond S. L. Ho, Jacky C. P. Chan, Yiu-Ming Cheung, Pong Chi Yuen

16:10-16:25 Coffee Break

Poster Fast Forward (15 Posters)

session chair 8: Lily Wang

(1)Evaluating the Effects of Competition vs Collaboration on User Engagement in an Immersive Game using Natural Interaction
     Raffaello Brondi, Leila Alem, Giovanni Avveduto, Claudia Faita, Marcello Carrozzino, Franco Tecchia, Massimo Bergamasco, Yusuf Pisan

(2)A Streaming Framework for Instant 3D Rendering and Interaction
     Michael Englert, Yvonne Jung, Paul Grimm, Jinyuan Jia, Marcel Klomann , Jonas Etzold

(3)Contributing to VRPN with a new server for haptic devices
     Maria Cuevas-Rodriguez, Daniel Gonzalez-Toledo, Luis Molina-Tanco, Arcadio Reyes-Lecuona

(4)The Effect of Vibration and Low-Frequency Audio on Full-Body Haptic Sensations
     Ernst Kruijff, Christina Trepkowski, Rob Lindeman

(5)Augmented Reality for Collision Warning and Path Guide in a Vehicle
     Byoung-Jun Park, Jeong-Woo Lee, Changrak Yoon and Kyong-Ho Kim

(6)Local Context based Recognition + Internet of Things: Complementary Infrastructures for Future Generic Mixed Reality Space
     Dongsik Jo, Gerard Jounghyun Kim

(7)Tele-Augmentation for Remote AR Coaching
     Kwangyong Lee, Gerard Jounghyun Kim

(8)Resolving View Difference between Eye and Camera for Proprioceptive Pointing and Selection in Augmented Reality Applications
     Ja Eun Yu, Gerard J. Kim

(9)Real-time Adjustment of Contrast Saliency for Improved Information Visibility in Mobile Augmented Reality
     Euijai Ahn, Sungkil Lee, Gerard J. Kim

(10)An imitation-based approach to represent common ground in a virtual basketball agent team mate
     Divesh Lala, Toyoaki Nishida

(11)Robust Image/Video Super-resolution Display
     Rui Chen, Huizhu Jia, Xiaodong Xie, Wen Gao

(12)Interactive Volumetric Segmentation via Optimizing Hessian-Constrained Local Least-Square Implicit Surfaces
     Xiangyang Li, Shuai Li, Aimin Hao, Hong Qin

(13)Color Correspondence of Images Warping using Plane Constraints
     Zhensong Zhang, Yongwei Nie, Hanqiu Sun

(14)Flexible Point Handles Metaphor for Character Deformation
     Zhiping Luo, Remco C. Veltkamp, Arjan Egges

(15)Evaluating Warped Projection Cameras
     Bo Brinkman, Markus Ernst, Ning Zhong

17:15-18:00 Posters & Demos: Lobby of Conference Center
18:30 Banquet: Chinese Restaurant (4th floor of Vision Hotel)
Sunday: November 15, 2015

Industry panel

session chair 9: Dangxiao Wang

(1)Speaker: Junjie Lai, Talk: Deep Learning with GPUs --- Technologies from NVIDIA

(2)Speaker: Li Qingrui , Talk: VR Status and Trend in Schlumberger

(3)Speaker: Kun Lun (Karen) Zu, Talk: VR key market trends and Goertek positioning

10:30-10:45 Coffee Break

Paper Session 8: Telepresence & Immersion

session chair 10: Rynson Lau

(1)Evaluation of Factors Affecting Distance Perception in Architectural Project Review in Immersive Virtual Environments
     Sabah Boustila, Antonio Capobianco, Dominique Bechmann

(2)JackIn Head: Immersive Visual Telepresence System with Omnidirectional Wearable Camera for Remote Collaboration
     Shunichi Kasahara, Jun Rekimoto

(3)Distortion Score based Pose Selection for 3D Tele-Immersion
     Suraj Raghuraman, Balakrishnan Prabhakaran

(4)Augmented reality-aided tele-presence system for manufactoring robot manipulation
     Lorenzo Peppoloni, Filippo Brizzi, Emanuele Ruffaldi, Carlo Alberto Avizzano

12:20-12:40 Awards and Closing

session chair: Lily Wang

12:40 Lunch: Green garden Coffee Shop (3rd floor of Vision Hotel)

Industry panel
Group Photo
 Speaker Junjie Lai

 Talk Deep Learning with GPUs --- Technologies from NVIDIA

 Abstract GPUs are invented by NVIDIA and were traditionally used for graphic rendering. With the introduction of CUDA (Compute Unified Device Architecture), GPUs have shown great potential in high performance computing area and widely used by researchers in different domains. Recent years, great breakthroughs have been made in deep learning research. Since the training of deep neural network parameters normally consumes much computation power, more and more researchers start to use GPUs to accelerate their deep learning study. Besides providing the accelerator hardware, NVIDIA also provides CUDA development tools, performance analysis tools and lots of math libraries. Specially, cuDNN library is customized for deep neural network computation. All these efforts are making the Deep learning R&D easier and more efficient, with NVIDIA GPUs.

 Bio Dr. Junjie Lai received his bachelor and master degrees from Tsinghua University and received his PhD degree from INRIA (National Institute for Research in Computer Science and Control) France. His PhD research focused on GPU architecture study, performance analysis and optimization. Dr. Lai is currently the technical manager of the HPC computing team of NVIDIA China. His primary focus is Deep Learning / Machine Learning, Computer Vision, Finance, etc. Besides leading the team, he is collaborating with developers from many well-known internet companies, including BAT (Baidu, Alibaba, Tencent), to better accelerate their Deep Learning applications with NVIDIA GPUs.
Group Photo
 Speaker Li Qingrui

 Talk VR Status and Trend in Schlumberger

 Abstract In this talk I will cover what’s special on 3D visualization for oil and gas industry, current technology stacks and challenges, VR technologies we had tried and the lessons learned at Schlumberger, and future trends.
 Bio Li Qingrui, a software architect and graphics specialist at Schlumberger, graduated from University of Science and Technology of China. He have been working on various interpretation and visualization software solutions, e.g. semi-automatic huge seismic volume data interpretation, high resolution borehole measurement semi-automatic interpretation and visualization, hydraulic fracture monitoring (for shale), as well as innovation projects like VR solution, etc.
Group Photo
 Speaker Kun Lun (Karen) Zu

 Talk VR key market trends and Goertek positioning

 Abstract Consumer VR is becoming a hotspot for investors and attracted both giant companies and startups to enter. Although it is becoming hot, VR is still in its infancy stage. In order to really bring VR into consumer usage, it requires a whole ecosystem, including hardware, software and also contents, rather than relying on some key technologies to improve user experiences. Companies rushed into VR industry to seize the opportunities, while Goertek also made its move to VR with our own plan.
 Bio Ms. Zu Kun Lun is the VP Marketing of Goertek Inc. Before she joined Goertek Inc., Ms. Zu worked for IBM in strategy/management consulting in market planning, supply chain management and corporate strategy for 5 years. She successfully led client’s transformation mainly in consumer electronics. She also worked for Motorola and Lenovo in multi-functional areas and has many years’ management experiences in international business environments.