{"id":352,"date":"2025-01-02T13:56:06","date_gmt":"2025-01-02T13:56:06","guid":{"rendered":"https:\/\/vrst.acm.org\/vrst2025\/?page_id=352"},"modified":"2025-11-04T15:39:50","modified_gmt":"2025-11-04T15:39:50","slug":"overview","status":"publish","type":"page","link":"https:\/\/vrst.acm.org\/vrst2025\/index.php\/overview\/","title":{"rendered":"Overview"},"content":{"rendered":"\n<h3 class=\"wp-block-heading\">Timetable<\/h3>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"404\" src=\"https:\/\/vrst.acm.org\/vrst2025\/wp-content\/uploads\/2025\/10\/Screenshot-2025-10-29-at-1.54.32-AM-1024x404.png\" alt=\"\" class=\"wp-image-786\" srcset=\"https:\/\/vrst.acm.org\/vrst2025\/wp-content\/uploads\/2025\/10\/Screenshot-2025-10-29-at-1.54.32-AM-1024x404.png 1024w, https:\/\/vrst.acm.org\/vrst2025\/wp-content\/uploads\/2025\/10\/Screenshot-2025-10-29-at-1.54.32-AM-300x118.png 300w, https:\/\/vrst.acm.org\/vrst2025\/wp-content\/uploads\/2025\/10\/Screenshot-2025-10-29-at-1.54.32-AM-768x303.png 768w, https:\/\/vrst.acm.org\/vrst2025\/wp-content\/uploads\/2025\/10\/Screenshot-2025-10-29-at-1.54.32-AM-1536x606.png 1536w, https:\/\/vrst.acm.org\/vrst2025\/wp-content\/uploads\/2025\/10\/Screenshot-2025-10-29-at-1.54.32-AM-2048x808.png 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-table alignleft is-style-regular\"><table><tbody><tr><td class=\"has-text-align-left\" data-align=\"left\" colspan=\"3\"><strong>Tuesday, November 11<\/strong><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">13:30-15:00<\/td><td><strong>Registration<\/strong><\/td><td><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">15:30-17:00<\/td><td><strong>Joint Keynote (ACM VRST+ACM SUI)<\/strong><\/td><td><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">19:00-21:00<\/td><td><strong>Joint Reception (ACM VRST+ACM SUI)<\/strong><\/td><td><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\" colspan=\"3\"><strong>Wednesday, November 12<\/strong><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">08:00-09:00<\/td><td><strong>Registration<\/strong><\/td><td><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">09:00-10:30<\/td><td><strong>Opening Keynote<\/strong><\/td><td><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">10:30-11:00<\/td><td><strong>Break<\/strong><\/td><td><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">11:00<\/td><td><strong>Session 1: Interaction Design and Input Techniques I<\/strong><\/td><td>SpatialMouse: A Hybrid Pointing Device for Seamless Interaction across 2D and 3D Spaces<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Gated Temporal Shifts with Depth-Efficient Channel Attention for Real-Time Hand-Gesture Interaction<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Enhancing the Sensation of Depth in Mid-Air Image Interactions with Pictorial Depth Cues<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Enhancing Freehand VR Interaction Using Fingertip Deformation on User Performance<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Trade-offs in Virtual Grasping: The Interplay of Interaction Fidelity and Object Affordance<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Effects of Virtual Controller Representation and Virtuality on Selection Performance in Extended Reality<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Beyond Controllers: Exploring On-Body Micro-Gestures for Mixed Reality Adventure Gameplay<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Rethinking Gesture Recognition: Toward Fatigue-Aware sEMG Gesture Recognition for VR Interaction<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Freehand Sketch-Based 3D Reconstruction with Contour Constraints via Elastic Metrics<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">12:30-13:30<\/td><td><strong>Lunch<\/strong><\/td><td><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">13:30<\/td><td><strong>Session 2: Locomotion and Wayfinding<\/strong><\/td><td>Not All WIP Are Perceived Equally: Different Speed Expectations in Seated Walk-in-Place Locomotion<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>VisionPort: Enhancing Building-Scale Indoor Navigation through Obstacle-Removing Point-and-Teleport Techniques<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Static or Temporal? Semantic Scene Simplification to Aid Wayfinding in Immersive Simulations of Bionic Vision<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>From Lab to Sidewalk: Exploring AR Interaction Techniques Outdoors and in Motion using Fitts\u2019 Law<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>BroomBroom! Evaluation of Leaning and Controller-based Locomotion for Flying in Virtual Reality<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Tunnels vs. Wires: A Comparative Analysis of Two 3D Steering Tasks in Virtual Environments<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>IGUANA: Immersive Guidance, Navigation, and Control for Consumer UAV<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Beyond Parabolas: Linear Pointer Teleportation for Vertical Navigation in VR<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>You Have Arrived\u2026 Kind of: Investigating the Limits of Undetectable Destination Displacement During Teleportation<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">15:00-15:30<\/td><td><strong>Break<\/strong><\/td><td><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">15:30<\/td><td><strong>Session 3: Cybersickness, Health, and Digital Twins<\/strong><\/td><td>Unmanned Aerial Vehicles Control in a Digital Twin: Exploring the Effect of Different Points of View on User Experience in Virtual Reality<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Investigating the Effect of Prior Exposure and Fidelity on Quality and Realism Perception of VR Digital Twins<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>An In-the-Wild Accessibility Evaluation of Apple Vision Pro for Deaf or Hard of Hearing Users<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Design and Evaluation of a Mixed Reality Biofeedback System for Home-Based Physiotherapy Exercises<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>A Systematic Mapping Study on the Joint Use of AI and VR in Stroke Care<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>The Impact of Sensory Levels on Presence and Cybersickness in Virtual Reality<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Ghost in the VR Shell: Capturing Spectral Cardio-Respiratory Rates from Subtle VR Device Movements<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>See It and Hear It: Multimodal Guidance in MR-Based Neurosurgical Simulation for Skill Retention<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>A Feasibility and Impact Investigation of Continuous Subjective Cybersickness Feedback Reporting<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\" colspan=\"3\"><strong>Thursday, November 13<\/strong><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">08:00-09:00<\/td><td><strong>Registration<\/strong><\/td><td><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">09:00<\/td><td><strong>Session 4: Interaction Design and Input Techniques II<\/strong><\/td><td>The Importance of Cueing While Visually Searching a 360 Degree Environment for Multiple Targets in the Presence of Distractors<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Empirical Study of Virtual Reality and Desktop Systems for Qualitative Editing of 3D Meshes: Impacts of Expertise and Context<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Perceiving Multilingual Text in Virtual Reality: Glyph Complexity and Font Effects on Preferred Viewing Distance<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Assessing Redundant Interface Designs for Precise Number Input in Virtual Reality<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>SnapSteer: A Bimanual 3D Manipulation Interface with Limitable Motion Degrees of Freedom<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Reimagining Go-Go: Effects of Signifiers in VR Selection Techniques<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Beyond the Portal: Enhancing Recognition in Virtual Reality Through Multisensory Cues<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>CONTEXT-GAD: A Context-Aware Gaze Adaptive Dwell model for Gaze-based Selections in XR Environments<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Saccaidance: Saccade-Aware Pattern Embedding for Gaze Guidance on High-Speed Displays<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">10:30-11:00<\/td><td><strong>Break<\/strong><\/td><td><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">11:00<\/td><td><strong>Session 5: Human Factors<\/strong><\/td><td>Five-day research-in-the-wild observation of notifications on smartglasses: A double edged sword<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Higher Cognitive Load Increases Unintended Positional Drift during Navigation in Virtual Reality<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Should we break the illusion? A study on non-diegetic audio in immersive informal learning<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Exploring How Prior Knowledge and Presence Shape Transfer of a Reversed Size-Weight Illusion From Virtual to Real<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>AR-TMT: Investigating the Impact of Distraction Types on Attention and Behavior in AR-based Trail Making Test<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Errors matter! The influence of Error Frequency and Timing on Fluency and Workload in a Virtual Human-Cobot Collaboration Environment<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>How a task-blind adaptive VR system can improve users\u2019 task performance: an assisted immersive analytics use case<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Guiding Attention in VR: Comparing the Effect of Peripheral and Central Cues on Presence and Workload<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>PatchFusionVR: Multitask Prediction of User Gaze, Reaction Time, and Cognitive Load in Virtual Reality from Multimodal Signals<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">12:30-13:30<\/td><td><strong>Lunch<\/strong><\/td><td><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">13:30<\/td><td><strong>Session 6: Multimodal Experiences<\/strong><\/td><td>TangiAR: Markerless Tangible Input for Immersive Augmented Reality with Everyday Objects<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>A Study of Performance and Interaction Patterns in Hand and Tangible Interaction in Tabletop Mixed Reality<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Manipulating Stiffness Perception of Compliant Objects While Pinching in Virtual Reality<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Impact of passive haptics on task performance: of the effect of technological evolution<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Haptree : A haptic experience design space<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Inducing the Presence of Rear Objects through Changes in Auditory Stimuli Using a Virtual Sound-Absorbing Wall<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Quantifying the Effect of Thermal Illusions in Virtual Reality<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Understanding Latency Sensitivity in Thermal and Tactile Feedback for Multimodal Haptics in VR<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">15:00-15:30<\/td><td><strong>Break<\/strong><\/td><td><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">15:30<\/td><td><strong>Session 7: Immersive Visualization and Interaction<\/strong><\/td><td>Animated Transitions for Abstract and Concrete Immersive Visualizations: A Design Space and Experiment<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>A Low-Latency Volumetric Display and Its Application to an Augmented Reality Mirror<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Investigating Resolution Strategies for Workspace-Occlusion in Augmented Virtuality<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Investigating Seamless Transitions Between Immersive Computational Notebooks and Embodied Data Interactions<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Interacting Beyond Reach: Multi-Perspective Augmented Reality for Precise Virtual Border Definition in Constrained Spaces<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Towards an Embodied Composition Framework for Organizing Immersive Computational Notebooks<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Enhancing Spatial Understanding in Mixed-Reality Presentations<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Towards Understanding how Changing Translation Gain Affects Detection Thresholds<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Enhancing Immersive Virtual Reality Experiences with Multiple Tasks Prediction Using Pre-Trained Large Foundation Models<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\" colspan=\"3\"><strong>Friday, November 14<\/strong><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">08:00-09:00<\/td><td><strong>Registration<\/strong><\/td><td><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">09:00<\/td><td><strong>Session 8: Affective, Collaborative, and Social Interaction<\/strong><\/td><td>Effects of Embodying Emotional Avatars on Thermophysiological Responses and Affective State in Virtual Reality<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Effects of Co-speech Gesture Size of Virtual Agents on Persuasive Communication<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Detecting Natural Emotions in Virtual Reality Through Facial Movement Analysis<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Social Pseudo-Haptics in Collaborative Virtual Reality: Using Delay to Signal Effort Attribution<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>A Silent Negotiator? Cross-cultural VR Evaluation of Smart Pole Interaction Units in Dynamic Shared Spaces<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Toward Multimodal Asynchronous Collaboration in XR Artistic Creation with S.P.A.R.K<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Exploring Bichronous Collaboration in Virtual Environments<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>ArithMotion: Peer-Relative Motion Generation for Social VR via Arithmetic Metaphor<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Enhancing the Audience Experience for VR and AR Theatre with AI-generated Subtitles<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">10:30-11:00<\/td><td><strong>Break<\/strong><\/td><td><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">11:00<\/td><td><strong>Session 9: Avatars, Agents, and Embodiment<\/strong><\/td><td>The 2\u00d72 of Being Me and You: How the Combination of Self and Other Avatars and Movements Alters How We Reflect on Ourselves in VR<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Investigating How to Control Virtual Spiders While Embodying Them in Virtual Reality<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Evaluating the Impact of Perspectives, Mirrors and Avatars in Virtual Reality Movement Training<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Joining the Circle: Human Entry Behavior in a Mixed Reality F-Formation with Agent, Avatar, and Human Partners<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>How Avatar User Visual Incongruities Impact the Sense of Embodiment in Virtual Reality: A Systematic Review<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>I feel you: The Impact of Emotional Virtual Characters on Emotional State, Player Experience, and Connectedness in VR Games<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Co-embodied Mirroring: Investigating the Effects of Movement Blending on Partner Impressions in Virtual Environments<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Compensating Motion-Induced Errors in Smartphone-Based VR Avatar Reconstruction<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>When to Call the LLM: Adaptive Speech Interfaces for Natural Language Input in eXtended Reality Environments<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">12:30-13:30<\/td><td><strong>Lunch<\/strong><\/td><td><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">13:30<\/td><td><strong>Session 10: Security and Systems<\/strong><\/td><td>Predictability-Aware Motion Prediction for Edge XR via High-Order Error-State Kalman Filtering<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Synthesizing Evidence-Based AR Design Recommendations and Identifying Gaps in Practice<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Beyond the Headset: A Systematization of Knowledge on Extended Reality Privacy and Security in Healthcare<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>User Identification in Virtual Reality through Behavioral Biometrics and the Influence of Colocated Interactions<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Towards Secure and Usable XR Authentication Schemes for Head-Mounted Displays: A Co-Creation Study with Experts<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Shadow-Free Projection with Blur Mitigation on Dynamic, Deformable Surfaces<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Motion Forecasting Attacks on Behavioral Biometric Authentication Systems in Virtual Reality<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>Not Just Who You Are, but Where and How: Modeling XR Authentication Scenarios<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td><\/td><td>When AR Hinders Performance: The Hidden Costs of Video-See-Through Displays<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">15:00-15:30<\/td><td><strong>Break<\/strong><\/td><td><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">15:30-17:00<\/td><td><strong>Closing<\/strong><\/td><td><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Timetable Tuesday, November 11 13:30-15:00 Registration 15:30-17:00 Joint Keynote (ACM VRST+ACM SUI) 19:00-21:00 Joint Reception (ACM VRST+ACM SUI) Wednesday, November 12 08:00-09:00 Registration 09:00-10:30 Opening Keynote 10:30-11:00 Break 11:00 Session 1: Interaction Design and Input Techniques I SpatialMouse: A Hybrid Pointing Device for Seamless Interaction across 2D and 3D Spaces Gated Temporal Shifts with Depth-Efficient Channel Attention for Real-Time Hand-Gesture&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_eb_attr":"","footnotes":""},"class_list":["post-352","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/vrst.acm.org\/vrst2025\/index.php\/wp-json\/wp\/v2\/pages\/352","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/vrst.acm.org\/vrst2025\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/vrst.acm.org\/vrst2025\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/vrst.acm.org\/vrst2025\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/vrst.acm.org\/vrst2025\/index.php\/wp-json\/wp\/v2\/comments?post=352"}],"version-history":[{"count":13,"href":"https:\/\/vrst.acm.org\/vrst2025\/index.php\/wp-json\/wp\/v2\/pages\/352\/revisions"}],"predecessor-version":[{"id":862,"href":"https:\/\/vrst.acm.org\/vrst2025\/index.php\/wp-json\/wp\/v2\/pages\/352\/revisions\/862"}],"wp:attachment":[{"href":"https:\/\/vrst.acm.org\/vrst2025\/index.php\/wp-json\/wp\/v2\/media?parent=352"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}