{"id":284,"date":"2024-12-31T14:31:16","date_gmt":"2024-12-31T14:31:16","guid":{"rendered":"https:\/\/vrst.acm.org\/vrst2025\/?page_id=284"},"modified":"2025-11-04T16:58:48","modified_gmt":"2025-11-04T16:58:48","slug":"papers","status":"publish","type":"page","link":"https:\/\/vrst.acm.org\/vrst2025\/index.php\/papers\/","title":{"rendered":"Papers"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\"><\/h2>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><tbody><tr><td><strong>Date<\/strong>\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e      \u2800 \u2800\u2800\u2800\u2800<\/td><td><strong>Time<\/strong><\/td><td><strong>Session<\/strong> \u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u2800\u2800\u2800<\/td><td class=\"has-text-align-left\" data-align=\"left\"><strong>Title<\/strong><\/td><\/tr><tr><td><strong><strong>12 November 2025<\/strong><\/strong><\/td><td><strong>11:00<\/strong><\/td><td><strong>Interaction Design and Input Techniques I<\/strong><br><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-vivid-red-color\"><strong>Session Chair:<\/strong> Takefumi Hiraki<\/mark><\/td><td class=\"has-text-align-left\" data-align=\"left\">SpatialMouse: A Hybrid Pointing Device for Seamless Interaction across 2D and 3D Spaces<br><sub>Sebastian Hubenschmid, Johannes Zagermann, Robin Erb, Tiare Feuchtner, Jens Grubert, Markus Tatzgern, Dieter Schmalstieg, Harald Reiterer<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td><\/td><td class=\"has-text-align-left\" data-align=\"left\"><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Gated Temporal Shifts with Depth-Efficient Channel Attention for Real-Time Hand-Gesture Interaction<br><sub>Salah eddine Laidoudi, Madjid Maidi, Samir Otmane<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Enhancing the Sensation of Depth in Mid-Air Image Interactions with Pictorial Depth Cues<br><sub>Saki Kominato, Naoya Koizumi<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Enhancing Freehand VR Interaction Using Fingertip Deformation on User Performance<br><sub>Kosuke Morimoto, Nobuhito Kasahara, Shota Yamanaka, Homei Miyashita, Keita Watanabe<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Trade-offs in Virtual Grasping: The Interplay of Interaction Fidelity and Object Affordance<br><sub>Jemin Lee, Jeonghyeon Kim, Hyeongjun Kang, Hoon Ryu, Youngwon Kim<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\"><mark style=\"background-color:#f78da7\" class=\"has-inline-color has-black-color\">Effects of Virtual Controller Representation and Virtuality on Selection Performance in Extended Reality<\/mark><br><sub>Eric DeMarbre, Jay Henderson, J. Felipe Gonzalez, Robert J Teather<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Beyond Controllers: Exploring On-Body Micro-Gestures for Mixed Reality Adventure Gameplay<br><sub>Matilda Haneling, Jesper Lundqvist, Andrii Matviienko<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Rethinking Gesture Recognition: Toward Fatigue-Aware sEMG Gesture Recognition for VR Interaction<br><sub>Kirti Lakra, Chaitanya Garg, Pranav Jain, Rudra Jyotirmay, Pushpendra Singh<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Freehand Sketch-Based 3D Reconstruction with Contour Constraints via Elastic Metrics<br><sub>Gaoyang Liu, Chunyang Huo, Zhentong Xu, Junli Zhao, Yishan Dong, Baodong Wang, Xinbin Sun, Yingying Jiang, Yuxuan Zhao<\/sub><\/td><\/tr><tr><td><strong>12 November 2025<\/strong><\/td><td><strong>13:30<\/strong><\/td><td><strong>Locomotion and Wayfinding<\/strong><br><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-vivid-red-color\"><strong>Session Chair <\/strong>: Tim Weissker<\/mark><\/td><td class=\"has-text-align-left\" data-align=\"left\">Not All WIP Are Perceived Equally: Different Speed Expectations in Seated Walk-in-Place Locomotion<br><sub>Yusuke Kitaura, Keigo Hattori, Fumihiko Nakamura, Yuta Kataoka, Fumihisa Shibata, Asako Kimura, Shohei Mori<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">VisionPort: Enhancing Building-Scale Indoor Navigation through Obstacle-Removing Point-and-Teleport Techniques<br><sub>Jia-Jun Wang, Tzu-Wei Mi, Ting-Han Wu, Chih-Jou Li, Liwei Chan<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Static or Temporal? Semantic Scene Simplification to Aid Wayfinding in Immersive Simulations of Bionic Vision<br><sub>Justin M Kasowski, Apurv Varshney, Michael Beyeler<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">From Lab to Sidewalk: Exploring AR Interaction Techniques Outdoors and in Motion using Fitts\u2019 Law<br><sub>Jan-Hendrik S\u00fcnderkamp, Helen Stefanidi, Alexander Meschtscherjakov, Markus Tatzgern<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">BroomBroom! Evaluation of Leaning and Controller-based Locomotion for Flying in Virtual Reality<br><sub>Martin Hedlund, Florian M\u00fcller, Martin Schmitz, Cristian Bogdan, Remy Rey, Pooria Ghavamian, Deirdre Tobin, Andrii Matviienko<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\"><mark style=\"background-color:#f78da7\" class=\"has-inline-color\">Tunnels vs. Wires: A Comparative Analysis of Two 3D Steering Tasks in Virtual Environments<\/mark><br><sub>Mohammadreza Amini, Wolfgang Stuerzlinger, Shota Yamanaka, Hai-Ning Liang, Anil Ufuk Batmaz<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">IGUANA: Immersive Guidance, Navigation, and Control for Consumer UAV<br><sub>Victor Victor, Tania Krisanty, Matthew McGinity, Stefan Gumhold, Uwe A\u00dfmann<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Beyond Parabolas: Linear Pointer Teleportation for Vertical Navigation in VR<br><sub>Hibiki Kirihata, Tomokazu Ishikawa<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">You Have Arrived&#8230; Kind of: Investigating the Limits of Undetectable Destination Displacement During Teleportation<br><sub>Taylor Laird, Jasmine Joyce DeGuzman, Gerd Bruder, Carolina Cruz-Neira, Dirk Reiners<\/sub><\/td><\/tr><tr><td><strong>12 November 2025<\/strong><\/td><td><strong>15:30<\/strong><\/td><td><strong>Cybersickness, Health, and Digital Twins<\/strong><br><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-vivid-red-color\"><strong>Session Chair:<\/strong> Francisco Raul Ortega<\/mark><\/td><td class=\"has-text-align-left\" data-align=\"left\">Unmanned Aerial Vehicles Control in a Digital Twin: Exploring the Effect of Different Points of View on User Experience in Virtual Reality<br><sub>Francesco Vona, Mohamed Amer, Omar Abdellatif, Michelle Celina Hallmann, Maximilian Warsinke, Adriana-Simona Mihaita, Jan-Niklas Voigt-Antons<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Investigating the Effect of Prior Exposure and Fidelity on Quality and Realism Perception of VR Digital Twins<br><sub>Maximilian Warsinke, Maurizio Vergari, Tanja Kojic, Daniel Nikulin, Sebastian M\u00f6ller<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">An In-the-Wild Accessibility Evaluation of Apple Vision Pro for Deaf or Hard of Hearing Users<br><sub>Roshan Mathew, Kai Wu, Wendy Dannels<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Design and Evaluation of a Mixed Reality Biofeedback System for Home-Based Physiotherapy Exercises<br><sub>Nikolai Hepke, Moritz Scherer, Steff en M\u00fcller, Benjamin Weyers, J\u00f6rg Lohscheller<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">A Systematic Mapping Study on the Joint Use of AI and VR in Stroke Care<br><sub>David Ferrufi no, Lauren Viado, Felipe Fronchetti, Daniel Falcao, Rodrigo Spinola<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">The Impact of Sensory Levels on Presence and Cybersickness in Virtual Reality<br><sub>Hannah Champury, Sharif Mohammad Shahnewaz Ferdous<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Ghost in the VR Shell: Capturing Spectral Cardio-Respiratory Rates from Subtle VR Device Movements<br><sub>Ivo Roupa, Jo\u00e3o Raposo, Camila Abreu, Maria Ribeiro dos Santos, Pedro F. Campos, Carlo Massaroni, Hugo Pl\u00e1cido da Silva, Daniel S Lopes<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\"><mark style=\"background-color:#f78da7\" class=\"has-inline-color\">See It and Hear It: Multimodal Guidance in MR-Based Neurosurgical Simulation for Skill Retention<\/mark><br><sub>Pasquale Cascarano, Andrea Loretti, Luca Zanuttini, Daniele Giunchi, Riccardo Bovo, Shirin Hajahmadi, Giacomo Vallasciani, Matteo Martinoni, Gustavo Marfia<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">A Feasibility and Impact Investigation of Continuous Subjective Cybersickness Feedback Reporting<br><sub>Ville Cantory, Jangyoon Kim, Courtney Hutton Pospick, Koorosh Vaziri, Evan Suma Rosenberg, Victoria Interrante<\/sub><\/td><\/tr><tr><td><strong>13 November 2025<\/strong><\/td><td><strong>9:00<\/strong><\/td><td><strong>Interaction Design and Input Techniques II<\/strong><br><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-vivid-red-color\"><strong>Session Chair:<\/strong> Jerald Thomas<\/mark><\/td><td class=\"has-text-align-left\" data-align=\"left\">The Importance of Cueing While Visually Searching a 360 Degree Environment for Multiple Targets in the Presence of Distractors<br><sub>Brendan Kelley, Ryan P. McMahan, Christopher D Wickens, Benjamin A. Clegg, Francisco R Ortega<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Empirical Study of Virtual Reality and Desktop Systems for Qualitative Editing of 3D Meshes: Impacts of Expertise and Context<br><sub>Jennifer Cieliesz Cremer, Connor Lausch, Jorg Peters, Eric Ragan<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Perceiving Multilingual Text in Virtual Reality: Glyph Complexity and Font Effects on Preferred Viewing Distance<br><sub>Huidan Zhang, Daisuke Sakamoto, Tetsuo Ono<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Assessing Redundant Interface Designs for Precise Number Input in Virtual Reality<br><sub>Pedro Miguel Matono, Ivo Roupa, Pedro Campos, Daniel Sim\u00f5es Lopes<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">SnapSteer: A Bimanual 3D Manipulation Interface with Limitable Motion Degrees of Freedom<br><sub>Yujian Fang, Manato Abe, Kazuyuki Fujita, Yoshifumi Kitamura<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Reimagining Go-Go: Effects of Signifiers in VR Selection Techniques<br><sub>Nicholas Jennings, Andrii Matviienko<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Beyond the Portal: Enhancing Recognition in Virtual Reality Through Multisensory Cues<br><sub>Siyeon Bak, Dongyun Han, Inho Jo, Sun-Jeong Kim, Isaac Cho<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">CONTEXT-GAD: A Context-Aware Gaze Adaptive Dwell model for Gaze-based Selections in XR Environments<br><sub>George Ramiotis, Katerina Mania<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Saccaidance: Saccade-Aware Pattern Embedding for Gaze Guidance on High-Speed Displays<br><sub>Masahiro Nara, Ryusuke Miyazaki, Yuichi Hiroi, Takefumi Hiraki, Yuta Itoh, Shio Miyafuji<\/sub><\/td><\/tr><tr><td><strong>13 November 2025<\/strong><\/td><td><strong>11:00<\/strong><\/td><td><strong>Human Factors<\/strong><br><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-vivid-red-color\"><strong>Session Chair:<\/strong> Victoria Interrante<\/mark><\/td><td class=\"has-text-align-left\" data-align=\"left\"><mark style=\"background-color:#f78da7\" class=\"has-inline-color\">Five-day research-in-the-wild observation of notifications on smartglasses: A double edged sword<\/mark><br><sub>Lucas Plabst, Lena Plabst, Florian Niebling, Francisco R. Ortega<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\"><mark style=\"background-color:#f78da7\" class=\"has-inline-color has-black-color\">Higher Cognitive Load Increases Unintended Positional Drift during Navigation in Virtual Reality<\/mark><mark style=\"background-color:#f78da7\" class=\"has-inline-color\">*<\/mark><br><sub>Hugo Brument, Martin Gerdenich, Hannes Kaufmann<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Should we break the illusion? A study on non-diegetic audio in immersive informal learning<br><sub>Wenjin Yang, Chaeyeon Kim, Kevin Ponto<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Exploring How Prior Knowledge and Presence Shape Transfer of a Reversed Size-Weight Illusion From Virtual to Real<br><sub>Seonghyeon Nam, Minseong Kim, Bogwan Kim, Deokyong Kim, Min-Ho Seo, Myungho Lee<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">AR-TMT: Investigating the Impact of Distraction Types on Attention and Behavior in AR-based Trail Making Test<br><sub>Sihun Baek, Zhehan Qu, Maria Gorlatova<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Errors matter! The influence of Error Frequency and Timing on Fluency and Workload in a Virtual Human-Cobot Collaboration Environment<br><sub>Hamd Mehfooz Khan, Stephanie Arevalo Arboleda, Alexander Raake<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">How a task-blind adaptive VR system can improve users&#8217; task performance: an assisted immersive analytics use case<br><sub>Simon Besga, Nancy Rodriguez, Arnaud Sallaberry, Pascal Poncelet<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Guiding Attention in VR: Comparing the Effect of Peripheral and Central Cues on Presence and Workload<br><sub>Ricardo Pinto, Teresa Matos, Daniel Mendes, Rui Rodrigues<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">PatchFusionVR: Multitask Prediction of User Gaze, Reaction Time, and Cognitive Load in Virtual Reality from Multimodal Signals<br><sub>Md Irfan Pavel, M Rasel Mahmud, Jyotirmay Nag Setu, Kevin Desai, John Quarles<\/sub><\/td><\/tr><tr><td><strong>13 November 2025<\/strong><\/td><td><strong>13:30<\/strong><\/td><td><strong>Multimodal Experiences<\/strong><br><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-vivid-red-color\"><strong>Session Chair:<\/strong> Hugo Brument<\/mark><\/td><td class=\"has-text-align-left\" data-align=\"left\">TangiAR: Markerless Tangible Input for Immersive Augmented Reality with Everyday Objects<br><sub>Xu Fan, Xincheng Huang, Robert Xiao<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\"><mark style=\"background-color:#f78da7\" class=\"has-inline-color\">A Study of Performance and Interaction Patterns in Hand and Tangible Interaction in Tabletop Mixed Reality<\/mark><br><sub>Carlos Mosquera, Neven ElSayed, Ernst Kruijff , Joseph Newman, Eduardo Veas<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Manipulating Stiffness Perception of Compliant Objects While Pinching in Virtual Reality<br><sub>Yannick Weiss, Steeven Villa, Moritz Ziarko, Florian M\u00fcller<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\"><mark style=\"background-color:#ffffff\" class=\"has-inline-color has-black-color\">Impact of passive haptics on task performance: of the effect of technological evolution<\/mark>*<br><sub>Robin Cherix, Elena Mugellini, Denis Lalanne<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Haptree : A haptic experience design space<br><sub>Robin Cherix, Marine Capallera, Elena Mugellini, Denis Lalanne<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Inducing the Presence of Rear Objects through Changes in Auditory Stimuli Using a Virtual Sound-Absorbing Wall<br><sub>Keitaro Tokunaga, Yuichi Mashiba, Naoto Wakatsuki, Keiichi Zempo, Hiroaki Yano<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Quantifying the Effect of Thermal Illusions in Virtual Reality<br><sub>Yannick Weiss, Marlene Eder, Oguzhan Cesur, Steeven Villa<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Understanding Latency Sensitivity in Thermal and Tactile Feedback for Multimodal Haptics in VR<br><sub>Ayush Bhardwaj, Ashish Pratap, Abbas Khawaja, Yatharth Singhal, Hyunjae Gil, Jin Ryong Kim<\/sub><\/td><\/tr><tr><td><strong>13 November 2025<\/strong><\/td><td><strong>15:30<\/strong><\/td><td><strong>Immersive Visualization and Interaction<\/strong><br><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-vivid-red-color\"><strong>Session Chair:<\/strong> Daniel Zielasko<\/mark><\/td><td class=\"has-text-align-left\" data-align=\"left\">Animated Transitions for Abstract and Concrete Immersive Visualizations: A Design Space and Experiment<br><sub>Ambre Assor, Michael McGuffi n, Arnaud Prouzeau, Pierre Dragicevic, Martin Hachet<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">A Low-Latency Volumetric Display and Its Application to an Augmented Reality Mirror<br><sub>Shota Tsuchiya, Shingo Kagami<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Investigating Resolution Strategies for Workspace-Occlusion in Augmented Virtuality<br><sub>Nico Feld, Pauline Bimberg, Michael Feldmann, Matthias W\u00f6lwer, Eike Langbehn, Benjamin Weyers, Daniel Zielasko<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Investigating Seamless Transitions Between Immersive Computational Notebooks and Embodied Data Interactions<br><sub>Sungwon In, Eric Krokos, Kirsten Whitley, Chris North, Yalong Yang<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Interacting Beyond Reach: Multi-Perspective Augmented Reality for Precise Virtual Border Definition in Constrained Spaces<br><sub>Malte Riechmann-Thom, Jan Rexilius<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Towards an Embodied Composition Framework for Organizing Immersive Computational Notebooks<br><sub>Sungwon In, Eric Krokos, Kirsten Whitley, Chris North, Yalong Yang<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Enhancing Spatial Understanding in Mixed-Reality Presentations<br><sub>Nam-Dang Vo, Van-Vinh Th ai, Nam Hoai Do, Viet-Th am Huynh, Anthony Tang, Khanh-Duy Le<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Towards Understanding how Changing Translation Gain Affects Detection Thresholds<br><sub>Md Azizul Hakim, Jerald Thomas<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Enhancing Immersive Virtual Reality Experiences with Multiple Tasks Prediction Using Pre-Trained Large Foundation Models<br><sub>Ripan Kumar Kundu, Istiak Ahmed, Khaza Anuarul Hoque<\/sub><\/td><\/tr><tr><td><strong>14 November 2025<\/strong><\/td><td><strong>9:00<\/strong><\/td><td><strong>Affective, Collaborative, and Social Interaction<\/strong><br><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-vivid-red-color\"><strong>Session Chair:<\/strong> Kyle Johnsen<\/mark><\/td><td class=\"has-text-align-left\" data-align=\"left\">Effects of Embodying Emotional Avatars on Thermophysiological Responses and Affective State in Virtual Reality<br><sub>Daniel Leichinger, Valentin Schwind, Niels Henze, Martin Kocur<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Effects of Co-speech Gesture Size of Virtual Agents on Persuasive Communication<br><sub>Gayun Suh, Gun A. Lee, Hyung-Jeong Yang, Soo-Hyung Kim, Ji-eun Shin, Jaejoon Jeong, Sei Kang, Seungwon Kim<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Detecting Natural Emotions in Virtual Reality Through Facial Movement Analysis<br><sub>Terens Tare, Rahat Rizvi Rahman, Hee Yun Choi, Joonghyo Lim, Go Eun Lee, Seungmoo Lee, Chungyean Cho, Kostadin Damevski<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Social Pseudo-Haptics in Collaborative Virtual Reality: Using Delay to Signal Effort Attribution<br><sub>Hayeon Kim<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">A Silent Negotiator? Cross-cultural VR Evaluation of Smart Pole Interaction Units in Dynamic Shared Spaces<br><sub>Vishal Chauhan, Anubhav Anubhav, Robin Sidhu, Yu Asabe, Kanta Tanaka, Chia-Ming Chang, Xiang Su, Ehsan Javanmardi, Takeo Igarashi, Alex Orsholits, Kantaro Fujiwara, Manabu Tsukada<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Toward Multimodal Asynchronous Collaboration in XR Artistic Creation with S.P.A.R.K<br><sub>Nathan Salin, Val\u00e9rie Gouranton, Florent Berthaut, Ronan Gaugne<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Exploring Bichronous Collaboration in Virtual Environments<br><sub>Alexander Giovannelli, Shakiba Davari, Cherelle Connor, Fionn Chamberlain Murphy, Trey Davis, Haichao Miao, Vuthea Chheang, Brian Giera, Peer-Timo Bremer, Doug Bowman<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">ArithMotion: Peer-Relative Motion Generation for Social VR via Arithmetic Metaphor<br><sub>Jaewoong Jang, Sungjae Cho, Yeseul Shin, Inseok Hwang<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Enhancing the Audience Experience for VR and AR Theatre with AI-generated Subtitles<br><sub>Irene Viola, Moonisa Ahsan, Olga Chatzifoti, Atanas Yonkov, Eleni Oikonomou, Ioannis Radin, Pawe\u0142 M\u0105ka, Abderrahmane Issam, Pablo Cesar<\/sub><\/td><\/tr><tr><td><strong>14 November 2025<\/strong><\/td><td><strong>11:00<\/strong><\/td><td><strong>Avatars, Agents, and Embodiment<\/strong><br><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-vivid-red-color\"><strong>Session Chair:<\/strong> Kangsoo Kim<\/mark><\/td><td class=\"has-text-align-left\" data-align=\"left\">The 2\u00d72 of Being Me and You: How the Combination of Self and Other Avatars and Movements Alters How We Reflect on Ourselves in VR<br><sub>Dennis Dietz, Samuel Benjamin Rogers, Julian Rasch, Sophia Sakel, Nadine Wagener, Andreas Martin Butz, Matthias Hoppe<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Investigating How to Control Virtual Spiders While Embodying Them in Virtual Reality<br><sub>Philipp Thayer, Martin Kocur<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Evaluating the Impact of Perspectives, Mirrors and Avatars in Virtual Reality Movement Training<br><sub>Dennis Dietz, Fabian Berger, Changkun Ou, Francesco Chiossi, Giancarlo Graeber, Andreas Martin Butz, Matthias Hoppe<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Joining the Circle: Human Entry Behavior in a Mixed Reality F-Formation with Agent, Avatar, and Human Partners<br><sub>Junyeong Kum, Sunghun Jung, Hyeongil Nam, Kangsoo Kim, Myungho Lee<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">How Avatar User Visual Incongruities Impact the Sense of Embodiment in Virtual Reality: A Systematic Review<br><sub>Dion Deng, Mila Buji\u0107, Juho Hamari<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">I feel you: The Impact of Emotional Virtual Characters on Emotional State, Player Experience, and Connectedness in VR Games<br><sub>Linda Graf, Gian Luca Dossena, Maic Masuch<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Co-embodied Mirroring: Investigating the Effects of Movement Blending on Partner Impressions in Virtual Environments<br><sub>Yusuke Koseki, Kizashi Nakano, Takuji Narumi, Hideaki Kuzuoka, Tomohiro Amemiya<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Compensating Motion-Induced Errors in Smartphone-Based VR Avatar Reconstruction<br><sub>Friedemann Runte, Timo Menzel, Ulrich Schwanecke, Mario Botsch<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">When to Call the LLM: Adaptive Speech Interfaces for Natural Language Input in eXtended Reality Environments<br><sub>Brody Wells, Nanjia Wang, Frank Maurer<\/sub><\/td><\/tr><tr><td><strong>14 November 2025<\/strong><\/td><td><strong>13:30<\/strong><\/td><td><strong>Security and Systems<\/strong><br><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-vivid-red-color\"><strong>Session Chair:<\/strong> Maria Gorlatova<\/mark><\/td><td class=\"has-text-align-left\" data-align=\"left\">Predictability-Aware Motion Prediction for Edge XR via High-Order Error-State Kalman Filtering<br><sub>Ziyu Zhong, Bj\u00f6rn Landfeldt, G\u00fcnter Alce, H\u00e9ctor Caltenco<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td><\/td><td class=\"has-text-align-left\" data-align=\"left\">Synthesizing Evidence-Based AR Design Recommendations and Identifying Gaps in Practice<br><sub>Md Mehedi Hasan Jibon, Ngu Quoc Truong, Tanzila Roushan Milky, Felicia Rose Drysdale, Julia Woodward<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Beyond the Headset: A Systematization of Knowledge on Extended Reality Privacy and Security in Healthcare<br><sub>Nafisa Anjum, M Rasel Mahmud<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">User Identification in Virtual Reality through Behavioral Biometrics and the Influence of Colocated Interactions<br><sub>Jonathan Liebers, Frieder Sykora, Niklas Pf\u00fctzenreuter, Uwe Gruenefeld, David Goedicke, Stefan Schneegass<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Towards Secure and Usable XR Authentication Schemes for Head-Mounted Displays: A Co-Creation Study with Experts<br><sub>Reyhan D\u00fczg\u00fcn, Philip Klostermeyer, Lena Swienty, Sascha Fahl, Karola Marky<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\"><mark style=\"background-color:#f78da7\" class=\"has-inline-color\">Shadow-Free Projection with Blur Mitigation on Dynamic, Deformable Surfaces<\/mark><br><sub>Andre Muehlenbrock, Yaroslav Purgin, Nicole Steinke, Verena Uslar, Dirk Weyhe, Rene Weller, Gabriel Zachmann<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Motion Forecasting Attacks on Behavioral Biometric Authentication Systems in Virtual Reality<br><sub>Mingjun Li, Ashutosh Shivakumar, Natasha Kholgade Banerjee, Sean Banerjee<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">Not Just Who You Are, but Where and How: Modeling XR Authentication Scenarios<br><sub>Christina Katsini, Gregory Epiphaniou, Carsten Maple<\/sub><\/td><\/tr><tr><td><\/td><td><\/td><td>&nbsp;<\/td><td class=\"has-text-align-left\" data-align=\"left\">When AR Hinders Performance: The Hidden Costs of Video-See-Through Displays<br><sub>Hamraz Javaheri, Vitor Fortes Rey, David Kariem Habusch, Jakob Karolus, Paul Lukowicz<\/sub><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>* &#8211;     Reproduction challenge papers<\/p>\n\n\n\n<p><mark style=\"background-color:#f78da7\" class=\"has-inline-color\">      <\/mark> &#8211; Paper nominated for best paper<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Date\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e \u2800 \u2800\u2800\u2800\u2800 Time Session \u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u200e\u2800\u2800\u2800 Title 12 November 2025 11:00 Interaction Design and Input Techniques ISession Chair: Takefumi Hiraki SpatialMouse: A Hybrid Pointing Device for Seamless Interaction across 2D and 3D SpacesSebastian Hubenschmid, Johannes Zagermann, Robin Erb, Tiare Feuchtner, Jens Grubert, Markus Tatzgern, Dieter Schmalstieg, Harald Reiterer &nbsp; Gated Temporal Shifts with Depth-Efficient Channel Attention for Real-Time Hand-Gesture InteractionSalah&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_eb_attr":"","footnotes":""},"class_list":["post-284","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/vrst.acm.org\/vrst2025\/index.php\/wp-json\/wp\/v2\/pages\/284","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/vrst.acm.org\/vrst2025\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/vrst.acm.org\/vrst2025\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/vrst.acm.org\/vrst2025\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/vrst.acm.org\/vrst2025\/index.php\/wp-json\/wp\/v2\/comments?post=284"}],"version-history":[{"count":39,"href":"https:\/\/vrst.acm.org\/vrst2025\/index.php\/wp-json\/wp\/v2\/pages\/284\/revisions"}],"predecessor-version":[{"id":875,"href":"https:\/\/vrst.acm.org\/vrst2025\/index.php\/wp-json\/wp\/v2\/pages\/284\/revisions\/875"}],"wp:attachment":[{"href":"https:\/\/vrst.acm.org\/vrst2025\/index.php\/wp-json\/wp\/v2\/media?parent=284"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}