15th ACM Symposium on Virtual Reality Software and Technology

Information for speakers
Full papers: 25min (20''+5'')
Short papers: 15min (12''+3'')

* Papers and short papers
Demos and posters


8:30 - 10:00

Registration - Coffee

10:00 - 10:25


10:25 - 12:00

Session 1: Interaction techniques

chair: Sabine Coquillart

Advantages of Velocity-Based Scaling for Distant 3D Manipulation - [Full paper]
Curtis Wilkes, Doug Bowman

Video Agent: Interactive Autonomous Agents Generated from Real-World Creatures - [Full paper]
Yoshifumi Kitamura, Rong Rong, Yoshinori Hirano, Kazuhiro Asai, and Fumio Kishino

ACTIF: An Interactor Centric Interaction Approach - [Short paper]
Nicolai Hess, Jan D.S. Wischweh, Kirsten Albrecht, Kristopher J. Blom, Steffi Beckhaus

Overcoming Eye-Hand Visibility Mismatch in 3D Pointing Selection [Short paper]
Ferran Argelaguet, Carlos Andujar, Ramon Trueba

Navidget for Immersive Virtual Environments [Short paper]
Sebastian Kn�del, Martin Hachet, Pascal Guitton

12:00 - 14:00


14:00 - 15:30

Session 2: Input devices

chair: G�ry Casiez

Hands-on Interaction for Desktop Virtual Reality - [Full paper]
Paul Kry, Adeline Pihuit, Adrien Bernhardt, Marie-Paule Cani

Digital Foam Interaction Techniques for 3D Modeling - [Full paper]
Ross Smith, Bruce Thomas, Wayne Piekarski

CubTile: a Multi-Touch Cubic Interface [Short paper]
Jean-Baptiste de la Rivi�re, C�dric Kerv�gant, Emmanuel Orvain, Nicolas Dittlo

A Rigid-Body Target Design Methodology for Optical Pose-Tracking Systems [Short paper]
Thomas Pintaric, Hannes Kaufmann

15:30 - 15:45


15:45 - 16:45

Demo/Poster fast forward

16:45 - 18:00

Demo/Poster session

See posters and demos

18:00 - 20:00

Welcome reception


8:30 - 9:30

Session 3: Physics and simulations

chair: Anthony Steed

GPU Techniques for Creating Visually Diverse Crowds in Real-Time - [Full paper]
Ruben Galvao, Robert Laycock, Andy Day

Haptic Simulations Based on Non-Smooth Dynamics for Rigid-Bodies - [Short paper]
Lo�c Tching, Georges Dumont

A VR Framework for Interacting with Molecular Simulations - [Short paper]
Nicolas F�rey, Olivier Delalande, Gilles Grasseau, Marc Baaden

9:30 - 10:00


10:00 - 11:00

Keynote 1: Ming Lin

chair: Steven Feiner

In Quest of Realism and Interactivity for Virtual Environments

See the keynote page

11:00 - 12:00

Session 4: Learning and training

chair: Yoshifumi Kitamura

SAILOR: a 3D medical simulator of loco-regional anaesthesia based on desktop virtual reality and pseudo-haptic feedback - [Short paper]
Bibin Lazar, L�cuyer Anatole, Burkhardt Jean-Marie, Delbos Alain, Bonnet Madeleine

A VR Simulator for Training and Prototyping of Telemanipulation of Nanotube - [Short paper]
Zhan Gao, Anatole L�cuyer

A Real-Time Simulator for Interventional Radiology - [Short paper]
Lindo Duratti, Fei Wang, Evren Samur, Hannes Bleuler

Scenario Sharing in a Collaborative Virtual Environment for Training - [Short paper]
St�phanie Gerbaud, Bruno Arnaldi

12:00 - 14:00


14:00 - 15:15


Semantic Modelling for Virtual Worlds - A Novel Paradigm for Realtime Interactive Systems?

Chair: Roland Blach
Marc Cavazza, Marc Erich Latoschik, David Nahon, Anthony Steed

15:15 - 15:45


15:45 - 17:05

Session 5: Systems

chair: Bruno Raffin

An Image-Warping VR-Architecture: Design, Implementation and Applications - [Full paper]
Ferdi Smit, Robert van Liere, Bernd Froehlich

A Simple Method for Estimating the Latency of Interactive, Real-Time Graphics Simulations - [Full paper]
Anthony Steed

Radiometric compensation for a low-cost immersive projection system - [Short paper]
Julien Dehos, Eric Zeghers, Christophe Renaud, Francois Rousselle, Laurent Sarry

Using Laser Projectors for Augmented Reality - [Short paper]
Bjoern Schwerdtfeger, Daniel Pustka, Andreas Hofhauser, Gudrun Klinker

18:00 - 0:00

Banquet - Chateau Giscours

Chateau Giscours is located in the famous Margaux - Medoc wine area. [more]

The evening includes:

  • Guided tour of the barrel and vat cellars
  • Wine tasting
  • Dinner


8:30 - 9:45

Session 6: Human-calibrated interaction

chair: Anatole L�cuyer

User Boresight Calibration Precision for Large-Format Head-Up Displays - [Full paper]
Magnus Axholt, Stephen Peterson, Stephen Ellis

Analyses of Human Sensitivity to Redirected Walking - [Full paper]
Frank Steinicke, Gerd Bruder, Jason Jerald, Harald Frenz, Markus Lappe

A psychophysically calibrated controller for navigating through large environments in a limited free-walking space - [Full paper]
David Engel, Crist�bal Curio, Lili Tcheang, Betty Mohler, Heinrich H. B�lthoff

9:45 - 10:15


10:15 - 11:15

Session 7: Cognition

chair: Jean-Louis Vercher

The Effect of Self-Embodiment on Distance Perception in Immersive Virtual Environments - [Short paper]
Brian Ries, Victoria Interrante, Michael Kaeding, Lee Anderson

Use of Auditory cues for Wayfinding Assistance in Virtual Environment - Music aids Route Decision - [Short paper]
Janki Dodiya, Vassil Alexandrov

Use of virtual reality for spatial knowledge transfer: Effects of passive/active exploration mode in simple and complex routes for three different recall tasks - [Short paper]
Gr�gory Wallet, H�l�ne Sauz�on, J�r�me Rodrigues , Bernard N'Kaoua

Virtual reality as a tool for assessing episodic memory - [Short paper]
Ga�n Plancher, Val�rie Gyselinck, Serge Nicolas, Pascale Piolino

11:15 - 12:15

Keynote 2: Alain Berthoz

chair: Daniel Thalmann

Cognitive strategies for spatial memory of navigation. Studies combining virtual reality and brain imaging.

See the keynote page

12:15 - 14:00


14:00 - 15:25

Session 8: Video acquisition

chair: Kiyoshi Kiyokawa

Image-Based Texture Replacement Using Multiview Images - [Full paper]
Doron Tal, Ilan Shimshoni, Ayellet Tal

VirtualizeMe: Interactive Model Reconstruction From Stereo Video Streams - [Short paper]
Daniel Knoblauch, Falko Kuester

Feature Points Based Facial Animation Retargeting - [Short paper]
Ludovic Dutreve, Alexandre Meyer, Saida Bouakaz

A Novel Method Based on Color Information for Scanned Data Alignment - [Short paper]
Shen Yang, Fei Hou, Yue Qi, Xukun Shen

Segmented Gesture Recognition for Controlling Character Animation - [Short paper]
En Wei Huang, Li Chen Fu

15:25 - 15:50


15:50 - 17:15

Session 9: Augmented Reality

chair: Ernst Kruijff

Opportunistic Controls : Leveraging natural affordances as tangible user interfaces for AR - [Full paper]
Steven Henderson, Steve Feiner

Detection of Moving Objects and Cast Shadows Using a Spherical Vision Camera for Outdoor Mixed Reality - [Short paper]
Tetsuya Kakuta, Lu Boun Vinh, Rei Kawakami, Takeshi Oishi, Katsushi Ikeuchi

Napkin Sketch � Handheld Mixed Reality 3D Sketching - [Short paper]
Min Xin, Ehud Sharlin, Mario Costa Sousa

Mutual Occlusions on Table-top Displays in Mixed Reality Applications - [Short paper]
Daniel Kurz, Kiyoshi Kiyokawa, Haruo Takemura

Watercolor Inspired Non-Photorealistic Rendering for Augmented Reality - [Short paper]
Jiajian Chen, Greg Turk, Blair MacIntyre

17:15 - 17:30

Closing - Award

Demos - Posters


Grimage: Remote 3D Interactions
Benjamin Petit, Jean-Denis Lesage, Jean-S�bastien Franco, Edmond Boyer, Bruno Raffin

Parallel LOD for Static and Dynamic Generic Geo-Referenced Data
Simon Arvaux, Joeffrey Legaux, S�bastien Limet, Emmanuel Melin, Sophie Robert

Collaborative Exploration of 3D Scientific Data
Thierry Duval, C�dric Fleury, Bernard Nouailhas, Laurent Aguerreche

Wired Gloves for Every One
Hernando Ortega-Carrillo, Erika Mart�nez-Mir�n

ArcheoTUI - Tangible interaction with foot pedal declutching for the virtual reassembly of fractured archeological objects
Patrick Reuter, Guillaume Rivi�re, Nadine Couture, St�phanie Mahut, Nicolas Sorraing, Lo�c Espinasse

* An Augmented Reality Laser Projector using Marker-less Tracking - [* Also presented as short paper]
Bj�rn Schwerdtfeger, Andreas Hofhauser, Gudrun Klinker

* Using haptic to drive Molecular Simulation in progress with MDDriver - [* Also presented as short paper]
Nicolas F�rey, Olivier Delalande, Gilles Grasseau, Marc Baaden

* SAILOR: a 3D medical simulator of loco-regional anaesthesia based on desktop virtual reality and pseudo-haptic feedback - [* Also presented as short paper]
Bibin Lazar, L�cuyer Anatole, Burkhardt Jean-Marie, Delbos Alain, Bonnet Madeleine

* A Rigid-Body Target Design Methodology for Optical Pose-Tracking Systems [* Also presented as short paper]
Thomas Pintaric, Hannes Kaufmann

* Hands-on Interaction for Desktop Virtual Reality - [* Also presented as full paper]
Paul Kry, Adeline Pihuit, Adrien Bernhardt, Marie-Paule Cani


1- A Framework for Scalable Virtual Worlds using Spatially Organized P2P Networks
Romain Cavagna, Maha Abdallah, Christian Bouville

2- Gesture Recognition In Flow based on PCA Analysis using Multiagent System
Ronan Billon, Alexis N�d�lec, Jacques Tisseau

3- Clutter Aware Adaptive Projection inside Dynamic Environment
Thitirat Siriborvornratanakul, Masanori Sugimoto

4- A Hybrid Approach towards Fully Automatic 3D Marker Tracking
Matthias Weber

5- Development and Evaluation of a Virtual Reality Simulator for Training of Thyroid Gland Nodules Needle Biopsy
Ilana Souza, Claudiney Sanches-Jr, Marcia Kondo, Marcelo Zuffo

6- Software Platform For Real-Time Room Acoustic Visualization
Rami Ajaj, Lauri Savioja, Christian Jacquemin

7- On the Hybrid Aid-Localization for Outdoor Augmented Reality Applications
Imane Maissa Zendjebil, Fakhreddine Ababsa, Jean-yves Didier, Malik Mallem

8- FlowVR-VRPN: First Experiments of a VRPN/FlowVR Coupling
Sophie Robert, S�bastien Limet

9- MRPipeline: A Module based Architecture for self adaptive Mixed Reality Applications
Christian Reimann, Florian Klompmaker, Holger Santelmann

10- Hand's 3D Movement Detection with One Handheld Camera
Mingming Fan, Liang Zhang, Yuanchun Shi

11- Wind turbines landscapes: using virtual reality for the assessment of multisensory perception in motion
Jihen Jallouli, Guillaume Moreau, Ronan Querrec

12- Mutltimodal Pop-based Interaction with Virtual Mock-up: CAD Model Integration and Human Performance Evaluation
Damien Chamaret, Paul Richard

13- VRPN and Qwerk: Fast MR Device Prototyping and Testing
Camilo Perez, Pablo Figueroa

14- Multi-touch Gestural Interaction in X3D using Hidden Markov Models
Sabine Webel, Jens Keil, Michael Zoellner

15- Identification judgment of self-viewpoint movie
T. Kayahara

16- Size Estimation in Product Visualization using Augmented Reality
Alberto Gomez, Pablo Figueroa

17- SqueezeOrb: A Low-Cost Pressure-Sensitive User Input Device
Thomas Pintaric, Thomas Kment, Wolfgang Spreicer

18- Compared Distortion Effects between Real and Virtual Ophthalmic Lenses with a Simulator
Gildas Marin, Edith Terrenoire, Martha Hernandez

19- Real-Time Rendering of Solvent-Accessible Surfaces for Molecular Models
Jun Lee1, Sungjun Park, Youngjin Choi, HyungSeok Kim, Jee-In Kim

20- A Movable-screen Immersive Projection Display
Yuichi Tamura, Hiroaki Nakamuray

21- An Attempt of Real-time CG Control with Multi-touch Devices
Asako Soga, Masahito Shiba, Tetsuya Kawamoto

22- AVACHAT: A New Comic-based Chat System for Virtual Avatars
Soo-Hyun Park, Seung-Hyun Ji, Dong-Sung Ryu, Hwan-Gue Cho

23- Cross-modal information display to improve driving performance
Shinichi Onimaru, Taro Uraoka, Naoyuki Matsuzaki, Michiteru Kitazaki

24- Force Model for CAD Selection
Flavien Picon, Mehdi Ammi, Patrick Bourdot

25- Comparing Disparity Based Label Segregation in Augmented and Virtual Reality
Stephen Peterson, Magnus Axholt, Stephen Ellis

26- A Surround Interface Using the Wii Controller with Multiple Sensor Bars
Torben Schou, Henry Gardner

27- Using the Wii Balance Board as a Low-Cost VR Interaction Device
Gerwin de Haan, Eric Griffith, Frits Post

28- Alternative Online Extrinsic Calibration Techniques for Minimally Invasive Surgery
Arun Kumar Raj Voruganti, Dirk Bartz

29- VR Spray Painting for Training and Design
Jonathan Konieczny, John Heckman, Gary Meyer, Mark Manyen, Marty Rabens

30- Localization System for Large Indoor Environments Using Invisible Markers
Yusuke Nakazato, Masayuki Kanbara, Naokazu Yokoya