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Information for speakers
Full papers: 25min (20''+5'')
Short papers: 15min (12''+3'')
* Papers and short papers
* Demos and posters
* Banquet
8:30 - 10:00 |
Registration - Coffee |
10:00 - 10:25 |
Introduction |
10:25 - 12:00 |
Session 1: Interaction techniqueschair: Sabine Coquillart Advantages of Velocity-Based Scaling for Distant 3D Manipulation - [Full paper]
Video Agent: Interactive Autonomous Agents Generated from Real-World Creatures
- [Full paper]
ACTIF: An Interactor Centric Interaction Approach - [Short paper]
Overcoming Eye-Hand Visibility Mismatch in 3D Pointing Selection [Short paper]
Navidget for Immersive Virtual Environments [Short paper]
|
12:00 - 14:00 |
Lunch |
14:00 - 15:30 |
Session 2: Input deviceschair: G�ry Casiez Hands-on Interaction for Desktop Virtual Reality - [Full paper]
Digital Foam Interaction Techniques for 3D Modeling - [Full paper]
CubTile: a Multi-Touch Cubic Interface [Short paper]
A Rigid-Body Target Design Methodology for Optical Pose-Tracking Systems [Short paper]
|
15:30 - 15:45 |
Break |
15:45 - 16:45 |
Demo/Poster fast forward |
16:45 - 18:00 |
Demo/Poster session |
18:00 - 20:00 |
8:30 - 9:30 |
Session 3: Physics and simulationschair: Anthony Steed GPU Techniques for Creating Visually Diverse Crowds in Real-Time - [Full paper]
Haptic Simulations Based on Non-Smooth Dynamics for Rigid-Bodies - [Short paper]
A VR Framework for Interacting with Molecular Simulations - [Short paper]
|
9:30 - 10:00 |
Break |
10:00 - 11:00 |
Keynote 1: Ming Linchair: Steven Feiner In Quest of Realism and Interactivity for Virtual Environments See the keynote page |
11:00 - 12:00 |
Session 4: Learning and trainingchair: Yoshifumi Kitamura SAILOR: a 3D medical simulator of loco-regional anaesthesia based on desktop virtual reality and pseudo-haptic feedback - [Short paper]
A VR Simulator for Training and Prototyping of Telemanipulation of Nanotube - [Short paper]
A Real-Time Simulator for Interventional Radiology - [Short paper]
Scenario Sharing in a Collaborative Virtual Environment for Training - [Short paper]
|
12:00 - 14:00 |
Lunch |
14:00 - 15:15 |
PANELSemantic Modelling for Virtual Worlds - A Novel Paradigm for Realtime Interactive Systems? Chair: Roland Blach |
15:15 - 15:45 |
Break |
15:45 - 17:05 |
Session 5: Systemschair: Bruno Raffin An Image-Warping VR-Architecture: Design, Implementation and Applications - [Full paper]
A Simple Method for Estimating the Latency of Interactive, Real-Time Graphics Simulations - [Full paper]
Radiometric compensation for a low-cost immersive projection system - [Short paper]
Using Laser Projectors for Augmented Reality - [Short paper]
|
18:00 - 0:00 |
8:30 - 9:45 |
Session 6: Human-calibrated interactionchair: Anatole L�cuyer User Boresight Calibration Precision for Large-Format Head-Up Displays - [Full paper]
Analyses of Human Sensitivity to Redirected Walking - [Full paper]
A psychophysically calibrated controller for navigating through large environments in a limited free-walking space - [Full paper]
|
9:45 - 10:15 |
Break |
10:15 - 11:15 |
Session 7: Cognitionchair: Jean-Louis Vercher The Effect of Self-Embodiment on Distance Perception in Immersive Virtual Environments - [Short paper]
Use of Auditory cues for Wayfinding Assistance in Virtual Environment - Music aids Route Decision - [Short paper]
Use of virtual reality for spatial knowledge transfer: Effects of passive/active exploration mode in simple and complex routes for three different recall tasks - [Short paper]
Virtual reality as a tool for assessing episodic memory - [Short paper]
|
11:15 - 12:15 |
Keynote 2: Alain Berthozchair: Daniel Thalmann Cognitive strategies for spatial memory of navigation. Studies combining virtual reality and brain imaging. See the keynote page |
12:15 - 14:00 |
Lunch |
14:00 - 15:25 |
Session 8: Video acquisitionchair: Kiyoshi Kiyokawa Image-Based Texture Replacement Using Multiview Images - [Full paper]
VirtualizeMe: Interactive Model Reconstruction From Stereo Video Streams - [Short paper]
Feature Points Based Facial Animation Retargeting - [Short paper]
A Novel Method Based on Color Information for Scanned Data Alignment - [Short paper]
Segmented Gesture Recognition for Controlling Character Animation - [Short paper]
|
15:25 - 15:50 |
Break |
15:50 - 17:15 |
Session 9: Augmented Realitychair: Ernst Kruijff Opportunistic Controls : Leveraging natural affordances as tangible user interfaces for AR - [Full paper]
Detection of Moving Objects and Cast Shadows Using a Spherical Vision Camera for Outdoor Mixed Reality - [Short paper]
Napkin Sketch � Handheld Mixed Reality 3D Sketching - [Short paper]
Mutual Occlusions on Table-top Displays in Mixed Reality Applications - [Short paper]
Watercolor Inspired Non-Photorealistic Rendering for Augmented Reality - [Short paper]
|
17:15 - 17:30 |
Closing - Award |
Grimage: Remote 3D Interactions
Benjamin Petit, Jean-Denis Lesage, Jean-S�bastien Franco, Edmond Boyer, Bruno Raffin
Parallel LOD for Static and Dynamic Generic Geo-Referenced Data
Simon Arvaux, Joeffrey Legaux, S�bastien Limet, Emmanuel Melin, Sophie Robert
Collaborative Exploration of 3D Scientific Data
Thierry Duval, C�dric Fleury, Bernard Nouailhas, Laurent Aguerreche
Wired Gloves for Every One
Hernando Ortega-Carrillo, Erika Mart�nez-Mir�n
ArcheoTUI - Tangible interaction with foot pedal declutching for the virtual
reassembly of fractured archeological objects
Patrick Reuter, Guillaume Rivi�re, Nadine Couture, St�phanie Mahut, Nicolas Sorraing, Lo�c Espinasse
* An Augmented Reality Laser Projector using Marker-less Tracking - [* Also presented as short paper]
Bj�rn Schwerdtfeger, Andreas Hofhauser, Gudrun Klinker
* Using haptic to drive Molecular Simulation in progress with MDDriver - [* Also presented as short paper]
Nicolas F�rey, Olivier Delalande, Gilles Grasseau, Marc Baaden
* SAILOR: a 3D medical simulator of loco-regional anaesthesia based on desktop virtual reality and pseudo-haptic feedback - [* Also presented as short paper]
Bibin Lazar, L�cuyer Anatole, Burkhardt Jean-Marie, Delbos Alain, Bonnet Madeleine
* A Rigid-Body Target Design Methodology for Optical Pose-Tracking Systems [* Also presented as short paper]
Thomas Pintaric, Hannes Kaufmann
* Hands-on Interaction for Desktop Virtual Reality - [* Also presented as full paper]
Paul Kry, Adeline Pihuit, Adrien Bernhardt, Marie-Paule Cani
1- A Framework for Scalable Virtual Worlds using Spatially Organized P2P Networks
Romain Cavagna, Maha Abdallah, Christian Bouville
2- Gesture Recognition In Flow based on PCA Analysis using Multiagent System
Ronan Billon, Alexis N�d�lec, Jacques Tisseau
3- Clutter Aware Adaptive Projection inside Dynamic Environment
Thitirat Siriborvornratanakul, Masanori Sugimoto
4- A Hybrid Approach towards Fully Automatic 3D Marker Tracking
Matthias Weber
5- Development and Evaluation of a Virtual Reality Simulator for Training of Thyroid Gland Nodules Needle Biopsy
Ilana Souza, Claudiney Sanches-Jr, Marcia Kondo, Marcelo Zuffo
6- Software Platform For Real-Time Room Acoustic Visualization
Rami Ajaj, Lauri Savioja, Christian Jacquemin
7- On the Hybrid Aid-Localization for Outdoor Augmented Reality Applications
Imane Maissa Zendjebil, Fakhreddine Ababsa, Jean-yves Didier, Malik Mallem
8- FlowVR-VRPN: First Experiments of a VRPN/FlowVR Coupling
Sophie Robert, S�bastien Limet
9- MRPipeline: A Module based Architecture for self adaptive Mixed Reality Applications
Christian Reimann, Florian Klompmaker, Holger Santelmann
10- Hand's 3D Movement Detection with One Handheld Camera
Mingming Fan, Liang Zhang, Yuanchun Shi
11- Wind turbines landscapes: using virtual reality for the assessment of multisensory perception in motion
Jihen Jallouli, Guillaume Moreau, Ronan Querrec
12- Mutltimodal Pop-based Interaction with Virtual Mock-up: CAD Model
Integration and Human Performance Evaluation
Damien Chamaret, Paul Richard
13- VRPN and Qwerk: Fast MR Device Prototyping and Testing
Camilo Perez, Pablo Figueroa
14- Multi-touch Gestural Interaction in X3D using Hidden Markov Models
Sabine Webel, Jens Keil, Michael Zoellner
15- Identification judgment of self-viewpoint movie
T. Kayahara
16- Size Estimation in Product Visualization using Augmented Reality
Alberto Gomez, Pablo Figueroa
17- SqueezeOrb: A Low-Cost Pressure-Sensitive User Input Device
Thomas Pintaric, Thomas Kment, Wolfgang Spreicer
18- Compared Distortion Effects between Real and Virtual Ophthalmic Lenses with a Simulator
Gildas Marin, Edith Terrenoire, Martha Hernandez
19- Real-Time Rendering of Solvent-Accessible Surfaces for Molecular Models
Jun Lee1, Sungjun Park, Youngjin Choi, HyungSeok Kim, Jee-In Kim
20- A Movable-screen Immersive Projection Display
Yuichi Tamura, Hiroaki Nakamuray
21- An Attempt of Real-time CG Control with Multi-touch Devices
Asako Soga, Masahito Shiba, Tetsuya Kawamoto
22- AVACHAT: A New Comic-based Chat System for Virtual Avatars
Soo-Hyun Park, Seung-Hyun Ji, Dong-Sung Ryu, Hwan-Gue Cho
23- Cross-modal information display to improve driving performance
Shinichi Onimaru, Taro Uraoka, Naoyuki Matsuzaki, Michiteru Kitazaki
24- Force Model for CAD Selection
Flavien Picon, Mehdi Ammi, Patrick Bourdot
25- Comparing Disparity Based Label Segregation in Augmented and Virtual Reality
Stephen Peterson, Magnus Axholt, Stephen Ellis
26- A Surround Interface Using the Wii Controller with Multiple Sensor Bars
Torben Schou, Henry Gardner
27- Using the Wii Balance Board as a Low-Cost VR Interaction Device
Gerwin de Haan, Eric Griffith, Frits Post
28- Alternative Online Extrinsic Calibration Techniques for Minimally Invasive Surgery
Arun Kumar Raj Voruganti, Dirk Bartz
29- VR Spray Painting for Training and Design
Jonathan Konieczny, John Heckman, Gary Meyer, Mark Manyen, Marty Rabens
30- Localization System for Large Indoor Environments Using Invisible Markers
Yusuke Nakazato, Masayuki Kanbara, Naokazu Yokoya
Welcome reception