Committee | Registration | CFP | CFP 2002 | Banff
Advance Program | Papers | Author Kit

Papers

Binocular Eye Tracking in VR for Visual Inspection Training
Andrew T. Duchowski, Eric Medlin, Anand Gramopadhye, Brian Melloy, Santosh Nair

SmartCU3D: a Collaborative Virtual Environment System with Behavior Based Interaction Management 
Weihua Wang, Qingping Lin

Interactive Content for Presentations in Virtual Reality
Anton. L. Fuhrmann, Jan Prikryl, Robert F. Tobler, Werner Purgathofer

An Open Software Architecture for Virtual Reality Interaction
Gerhard Reitmayr, Dieter Schmalstieg

Balance NAVE; A Virtual Reality Facility for Research and Rehabilitation of Balance Disorders
Jeffrey Jacobson, Mark S. Redfern, Joseph M. Furman, Susan L. Whitney, Patrick J. Sparto, Jeffrey B. Wilson, Larry F. Hodges

Exploring the Past: a Toolset for Visualization of Historical Events in Virtual Environments
Stanislav L. Stoev, Matthias Feurer, Michael Ruckaberle, and Wolfgang Strasser

VRPN: A Device-Independent, Network-Transparent VR Peripheral System
Russell M. Taylor II, Thomas C. Hudson, Adam Seeger, Hans Weber, Jeffrey Juliano, Aron T. Helser

An Abstraction for Awareness Management in Collaborative Virtual Environments
Miguel Antunes, Antonio Rito Silva and Jorge Martins

Inertial and Magnetic Posture Tracking for Inserting Humans into Networked Virtual Environments
E.R. Bachmann, R.B. McGhee, X.P. Yun, and M.J. Zyda

A fast implicit integration method for solving dynamic equations of movement
L. Hilde, P. Meseure, C. Chaillou

FreeDrawer -- A Free-Form Sketching System on the Responsive Workbench
Gerold Wesche, Hans-Peter Seidel 

Stereoscopic Video System with Embedded High Spatial Resolution Images Using Two Channels for Transmission
Ienaga Takafumi, Matsunaga Katsuya, Shidoji Kazunori, Goshi Kazuaki, Matsuki Yuji, Nagata Hiroki

Tracking Based Structure and Motion Recovery for Augmented Video Productions
Kurt Cornelis, Marc Pollefeys, Maarten Vergauwen, Frank Verbiest and Luc Van Gool

VRID: A Design Model and Methodology for Developing Virtual Reality Interfaces
Vildan Tanriverdi and Robert J.K. Jacob

Life-Sized Projector-Based Dioramas
Kok-Lim Low, Greg Welch, Anselmo Lastra, Henry Fuchs

Visualization of Particle Traces in Virtual Environments
Ralph Bruckschen, Falko Kuester, Bernd Hamann and Kenneth I. Joy

Audience Interaction for Virtual Reality Theater and Its Implementation
Sang Chul Ahn, Ig-Jae Kim, Hyoung-Gon Kim, Yong-Moo Kwon, Heedong Ko

Is Semitransparency Useful for Navigating Virtual Environments?
Luca Chittaro and Ivan Scagnetto

Temporal and spatial level of details for dynamic meshes
Ariel Shamir, Valerio Pascucci

Scalable Data Management Using User-Based Caching and Prefetching in Distributed Virtual Environments
Sungju Park, Dongman Lee, Mingyu Lim, and Chansu Yu

Prediction-based Concurrency Control for A Large Scale Networked Virtual Environment Supporting Various Navigation Speed
Eunhee Lee, Dongman Lee, Seunghyun Han, and Soon J. Hyun

A Hybrid Motion Prediction Method for Caching and Prefetching in Distributed Virtual Environments
Addison Chan, Rynson W.H. Lau, Beatrice Ng

Situational Visualization
David Krum, William Ribarsky, Christopher D. Shaw, Larry Hodges, Nickolas Faust

Real-time shadows for animated crowds in virtual cities
Celine Loscos, Yiorgos Chrysanthou, Franco Tecchia